Search found 325 matches
- Wed Mar 31, 2010 8:21 am
- Forum: Development
- Topic: New game - VIRUS - work-in-progress...
- Replies: 31
- Views: 18619
Re: New game - VIRUS - work-in-progress...
I've put a new build up (2010033001) with a couple of bugs fixed (hopefully!), added a skill-level (which controls the speeds of the enemies), and reduced the code a little (~400 bytes) in order to try and get my dream eight levels in. People have been asking about the cheat-codes - they're eight ch...
- Mon Mar 29, 2010 1:44 pm
- Forum: Development
- Topic: New game - VIRUS - work-in-progress...
- Replies: 31
- Views: 18619
Re: New game - VIRUS - work-in-progress...
Maybe I'm just stupid, but how does the cheat code work and what does it do? Allows you to type in an eight character cheat code. Try "DELTA " (note the three trailing spaces) to start the game at the fourth level. If the code is not valid it will immediately disappear from the screen. If it is val...
- Sun Mar 28, 2010 6:09 pm
- Forum: Development
- Topic: New game - VIRUS - work-in-progress...
- Replies: 31
- Views: 18619
Re: New game - VIRUS - work-in-progress...
WIP build updated - 2010032801 - same link as before.
Build has the pause key, cheat-code system, various code optimisations, and 2 new levels.
All feedback greatly received.
Build has the pause key, cheat-code system, various code optimisations, and 2 new levels.
All feedback greatly received.
- Fri Mar 26, 2010 1:59 pm
- Forum: Development
- Topic: Info on Scrolling Tile Based Games
- Replies: 3
- Views: 3713
Re: Info on Scrolling Tile Based Games
Thanks Bobs, that was the kind of thing I am after. I can see how using a back buffer would work. All that would be left is a check when the player gets close to an edge. Cheers Back-buffers are very handy, but take extra time & memory, so you need to decide on a case-by-case basis whether it is wo...
- Thu Mar 25, 2010 2:04 pm
- Forum: Development
- Topic: Info on Scrolling Tile Based Games
- Replies: 3
- Views: 3713
Re: Info on Scrolling Tile Based Games
The usual way is to store the map as a list of tiles and the draw routine finds the tile at the top-left of the display and then draws each tile required to fill the playing area. VIRUS does this, but backwards, in that it actually starts drawing from the bottom-right, and works left then up to the ...
- Thu Mar 25, 2010 1:53 pm
- Forum: Development
- Topic: New game - VIRUS - work-in-progress...
- Replies: 31
- Views: 18619
Re: New game - VIRUS - work-in-progress...
I didn't realised I had a tester! I though you guys were just playing it for fun?nama wrote:Just for testing purposes, would you be able to add a key that will take you to the extra levels so you don't have to fight you way through each level to test...would help a lot.
Phil
- Wed Mar 24, 2010 7:58 pm
- Forum: Development
- Topic: New game - VIRUS - work-in-progress...
- Replies: 31
- Views: 18619
Re: New game - VIRUS - work-in-progress...
Guilty as charged - a big influence.RWAP wrote:I just had a go at a very similar Spectrum game to this - Into the Eagle's Nest
- Tue Mar 23, 2010 9:06 pm
- Forum: Development
- Topic: New game - VIRUS - work-in-progress...
- Replies: 31
- Views: 18619
Re: New game - VIRUS - work-in-progress...
My current build now has the pause key (for Shaun), and the cheat-codes for infinite health/ammo/keys (for Moggy). I had a play with re-doing the compressed format, but nothing has quite come close to running the whole map through a good compressor, so I'm sticking with that. Should be able to get 8...
- Sat Mar 20, 2010 8:15 am
- Forum: Development
- Topic: New game - VIRUS - work-in-progress...
- Replies: 31
- Views: 18619
Re: New game - VIRUS - work-in-progress...
New build! Same link as before - http://www.bobs-stuff.co.uk/extras/virus_wip.zip (will always be this link until release) - with the following updates: * Once the virus has been purged you must now head for the exit. * Three levels are now in the game. * Collectable objects flash to make them stand...
- Sun Mar 14, 2010 9:46 am
- Forum: Development
- Topic: New game - VIRUS - work-in-progress...
- Replies: 31
- Views: 18619
Re: New game - VIRUS - work-in-progress...
Yup, that's on the to-do list - something a bit faster that moves diagonally is one idea.nama wrote:I don't suppose there will be another type of enemy that appears?
Maybe something a little more unexpected suddenly appearing.
Just my 2 cents worth.
Phil