Macrolife Animator

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GCHarder
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Macrolife Animator

Post by GCHarder »

Koch Curve sample animation
Koch Curve sample animation
Koch Curve.gif (107.39 KiB) Viewed 4687 times
Creates animations using the "Life" algorithm on a pre-loaded BMP.

Info and instructions in the Intro.p file.

Regards;

Greg
Attachments
ML-Animator.zip
Programs and sample BMP images
(224.06 KiB) Downloaded 293 times
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yerzmyey
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Re: Macrolife Animator

Post by yerzmyey »

Hmm. I have no idea what's this all about and also I didn't manage to use the program in any way, but the GIF looks nice.
IN NIHILUM REVERTERIS - a big text-adventure game for ZX81: http://tiny.pl/g2m6m
"MONOCHROME" issue 5 - (Spring 2014) free paper/PDF magazine about ZX81: http://tiny.pl/q2m44
ZX81 COMPETITIONS 2007/2009: http://zx81.republika.pl/
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GCHarder
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Re: Macrolife Animator

Post by GCHarder »

Works fine in Eightyone with the shown hardware setting.

Regards;

Greg
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Eightyone Screen shot
Eightyone Screen shot
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Paul
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Re: Macrolife Animator

Post by Paul »

Wow!
It needs 56k of ram and MC above 32k?
There are not many real zeddys having that.
Kind regards
Paul
In theory, there is no difference between theory and practice. But, in practice, there is.
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yerzmyey
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Re: Macrolife Animator

Post by yerzmyey »

Ah, 48K. Yes indeed - not a long time ago - the 16K was the standard.
After ZXpand appeared (thx to SirMorris ;) ), the standard is 32K nowadays.
IN NIHILUM REVERTERIS - a big text-adventure game for ZX81: http://tiny.pl/g2m6m
"MONOCHROME" issue 5 - (Spring 2014) free paper/PDF magazine about ZX81: http://tiny.pl/q2m44
ZX81 COMPETITIONS 2007/2009: http://zx81.republika.pl/
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GCHarder
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Re: Macrolife Animator

Post by GCHarder »

Actually, it doesn't run MC in upper ram, it just needs the RAM to store the individual frames.

There is a version of Macrolife that runs in 16K, but you can't do much with it.

Regards;

Greg
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