Celebration - 35th Anniversary Program
Celebration - 35th Anniversary Program
I’ve produced a second program to mark the 35th anniversary of the release of the ZX81. Like Against The Elements, this new program runs on a standard 16K ZX81. The program is entitled Celebration.
I would let you know what its about but that would ruin the surprise...
I hope you like it.
The program can be downloaded from:
www.fruitcake.plus.com
I would let you know what its about but that would ruin the surprise...
I hope you like it.
The program can be downloaded from:
www.fruitcake.plus.com
Last edited by Fruitcake on Sun Apr 24, 2016 8:27 pm, edited 1 time in total.
Re: Celebration - 35th Anniversary Program
Uh, wow.. is it all in pseudo HRG ? ??!
Re: Celebration - 35th Anniversary Program
Haha genius! Very enjoyable
Re: Celebration - 35th Anniversary Program
hahaha, I like it - well done!
Mathias
ZX-Team member and classic computer collector
ZX-Team member and classic computer collector
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Re: Celebration - 35th Anniversary Program
A good one!
I like the pseudo hires, been fiddling with it myself lately. Lots more to squeeze from the old zeddy
I like the pseudo hires, been fiddling with it myself lately. Lots more to squeeze from the old zeddy
/Adam
Re: Celebration - 35th Anniversary Program
Hopefully everyone has now had a chance to try the program out and see what the surprise is. It therefore seemed it was time to update my website with details on how the program works, and these can now be found here:
www.fruitcake.plus.com
I've also made example source code available for download which you can use to create your own similar style of program.
I've modified the link given in the original posting on this thread so that it goes straight to the downloads section at the bottom of the webpage, which allows the program to be downloaded without ruining the surprise of what it actually does. The link given in this posting goes to the top of the webpage and will show screenshots of the program in action.
www.fruitcake.plus.com
I've also made example source code available for download which you can use to create your own similar style of program.
I've modified the link given in the original posting on this thread so that it goes straight to the downloads section at the bottom of the webpage, which allows the program to be downloaded without ruining the surprise of what it actually does. The link given in this posting goes to the top of the webpage and will show screenshots of the program in action.
Re: Celebration - 35th Anniversary Program
This is very great reading, about stretching the ZX81.
Would it be possible to fetch the data from the ROM's DFILE and not a dedicated graphics-area, and using the high bit not to select inverse, but select lowercase? If a driver could be made, that would use the ROM's own DFILE, then BASIC runtime and editor could be used with lowercase or user-defined graphics.
Would it be possible to fetch the data from the ROM's DFILE and not a dedicated graphics-area, and using the high bit not to select inverse, but select lowercase? If a driver could be made, that would use the ROM's own DFILE, then BASIC runtime and editor could be used with lowercase or user-defined graphics.
Re: Celebration - 35th Anniversary Program
The inverse bit is a hardware feature, part of the functionality of the ULA. It can't be overridden At least not without external hardware.
Re: Celebration - 35th Anniversary Program
Except if the ULA would inverse "the inversed patterns". But these inversed patterns do not exist I think.sirmorris wrote:The inverse bit is a hardware feature, part of the functionality of the ULA. It can't be overridden At least not without external hardware.
Code: Select all
inverse [11111111] for [00000000]
inverse [11000011] for [00111100]
inverse [11111011] for [00000100]
inverse [11000011] for [00111100]
inverse [11011011] for [00100100]
inverse [11000011] for [00111100]
inverse [11111111] for [00000000]
Re: Celebration - 35th Anniversary Program
That's right. The character data address is formed inside the ULA which uses a combination of bits from various registers. This imposes the address range limit of 512 bytes. 512 bytes / 8 bytes per character = 64 characters.
Wilf's CHR$128 scheme (and possibly others too, I only know this one) extend the available character data address range by effectively stealing a bit from one of the other fields, thus allowing 128 characters to be used. The 64 new character definitions need to be inverted as you have already worked out
Why not 256 characters though? Well I'll leave the explanation about the very special bit 6 for later [or someone more technically competent!]
Wilf's CHR$128 scheme (and possibly others too, I only know this one) extend the available character data address range by effectively stealing a bit from one of the other fields, thus allowing 128 characters to be used. The 64 new character definitions need to be inverted as you have already worked out
Why not 256 characters though? Well I'll leave the explanation about the very special bit 6 for later [or someone more technically competent!]