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Re: Crippled Software

Posted: Fri Jun 28, 2019 3:55 am
by XavSnap
If vertical plot limit is 191, what is the horizontal plot limit?
H=$1F = 31 (<=30) :?: :shock:
V=$BF = 192 (<=191)

Code: Select all

Lb4106:
	LD A,$1F 
	SUB C 
Lb4109:
	JR NC, Lb4110 ; [$4110:16656]
Lb410B:
	CALL Lb4097 ; [16535]
	RST 08H 
.db	$10 ; RST8 Arg: Error Code:'H'
Lb4110:
	LD A,$BF 
	SUB B 
	RET NC 
Lb4114:
	CALL Lb4097 ; [16535]
	RST 08H 
.db	$1E ; RST8 Arg: Error Code:'V'
Lb4119:

Re: Crippled Software

Posted: Fri Jun 28, 2019 5:57 am
by butchi
All eight pair got connected, as documented.
Now, can this software invert the hi-res display?
b

Re: Crippled Software

Posted: Fri Jun 28, 2019 9:13 pm
by GCHarder
Horizontal coords are based on byte positions while vertical coords are based on pixel rows. The max horizontal pixel coord is 255.

More info about SHREB can be found here...

viewtopic.php?f=10&t=1441&p=15136&hilit=shreb#p15136

Regards;

Greg

Re: Crippled Software

Posted: Mon Jul 01, 2019 7:45 pm
by butchi
GCHarder wrote: Fri Jun 28, 2019 9:13 pm Horizontal coords are based on byte positions while vertical coords are based on pixel rows. The max horizontal pixel coord is 255.

More info about SHREB can be found here...

viewtopic.php?f=10&t=1441&p=15136&hilit=shreb#p15136

Regards;

Greg
Greg,
Attached a searchable version that includes an SHREB upgrade. I found no mention of upgrading in the manual, so could SEHR.P be upgraded to v3.00, that is fully functional (w/F-SAVE/64-column) . . .
THX!
b

Re: Crippled Software

Posted: Tue Jul 02, 2019 10:18 pm
by GCHarder
Here it is with SHREB version 3. I haven't actually tried to figure out how the use the program, but the screen shot shows that SHREB version 3 is working.

Regards;

Greg
Screen shot
Screen shot
SECore3.gif (2.94 KiB) Viewed 5604 times

Re: Crippled Software

Posted: Wed Jul 03, 2019 1:52 am
by butchi
GCHarder wrote: Tue Jul 02, 2019 10:18 pm Here it is with SHREB version 3. I haven't actually tried to figure out how the use the program, but the screen shot shows that SHREB version 3 is working.

Regards;

Greg
Greg,
Please let us know when you figure out how to use Tom's SE, but 1st,
splash screen gets generated, then HANGs w/key press. :?:
Very finicky!
b
* ZERO STOP, no error get's trapped *

Re: Crippled Software

Posted: Fri Jul 05, 2019 5:56 am
by butchi
GCHarder wrote: Tue Jul 02, 2019 10:18 pm Here it is with SHREB version 3. I haven't actually tried to figure out how the use the program, but the screen shot shows that SHREB version 3 is working.

Regards;

Greg
Greg,
It appears that the P file format is very unstable when the file exceeds 16K. Here is an example where EO can generate only a valid wav file. Either a P or TZX format of the same program freezes. To launch this SHREB file, GOTO 200, then hit '9' and wait to see graphic.
b

Re: Crippled Software

Posted: Mon Jul 08, 2019 9:00 pm
by butchi
GCHarder wrote: Tue Jul 02, 2019 10:18 pm Here it is with SHREB version 3. I haven't actually tried to figure out how the use the program, but the screen shot shows that SHREB version 3 is working.

Regards;

Greg
Greg,
The SHREB version 3 appears to handle Tom's SE graphics, but not regular text. If you know the subtlety between 2 and 3, please enlighten :idea:
b

Re: Crippled Software

Posted: Mon Jul 08, 2019 10:13 pm
by GCHarder
This is a problem with ZXPand not the program. When generating standard ZX81 type characters SHREB expects to find the character patterns at $1E00, which are are no longer there because of the ZXPand overlay ROM. Pseudo-hi-res programs also have a similar problem.

Try loading the program with the /x option.

Regards;

Greg

Re: Crippled Software

Posted: Tue Jul 09, 2019 4:41 am
by butchi
GCHarder wrote: Mon Jul 08, 2019 10:13 pm This is a problem with ZXPand not the program. When generating standard ZX81 type characters SHREB expects to find the character patterns at $1E00, which are are no longer there because of the ZXPand overlay ROM. Pseudo-hi-res programs also have a similar problem.

Try loading the program with the /x option.

Regards;

Greg
Greg,
That was the trick, thx :idea:
b
* going on Holiday *