Even allowing for the language barrier I would say that is a strange word to use towards someone who is doing their best to help you.
Looking for a program/game that does't require any zx81rom routines.
Re: Looking for a program/game that does't require any zx81rom routines.
See the source of my latest game YAHTK and that is all I need to compile the code with sjasm.
Re: Looking for a program/game that does't require any zx81rom routines.
Ok so I assembled your code with sjasm because tasm gave errors, and it runs as a p file loaded into basic but it doesn't start when loaded as block in memory with aszmic or as a .rom file on location 0.
So I guess what you meant here is "Here is a game with no #includes" ???
Good work but it still won't initialize without the basic rom on memory location 0. Am I wrong ?
So I guess what you meant here is "Here is a game with no #includes" ???
Good work but it still won't initialize without the basic rom on memory location 0. Am I wrong ?
Our music sent up to God.
Partituræ Immortales | Ghost Label records | Spotify Playlist Curators | Artists' Database
Partituræ Immortales | Ghost Label records | Spotify Playlist Curators | Artists' Database
Re: Looking for a program/game that does't require any zx81rom routines.
Now finally I get your question.xubuntu wrote: ↑Thu Mar 16, 2023 7:18 am Ok so I assembled your code with sjasm because tasm gave errors, and it runs as a p file loaded into basic but it doesn't start when loaded as block in memory with aszmic or as a .rom file on location 0.
So I guess what you meant here is "Here is a game with no #includes" ???
Good work but it still won't initialize without the basic rom on memory location 0. Am I wrong ?
You want to load a piece of code that automatically will start.
Loading a piece of code will on itself never start. It will need a command to start.
On the ZX81 loading ends with a jump to a line in BASIC, that is how the ROM loader works.
So if you want what you want you need a customized loader that ends in a call to your own code.
Your question is a lot different than your question why you need to include files.
Re: Looking for a program/game that does't require any zx81rom routines.
Ofcourse the code will start if it is on rom location 0. It doesn't need a command for that.
I load your game on memory location 15000 decimal (load block via eightyone emulator) and then I do
J :3A98 (which is the hex of 15000)
But still your program won't initialize.
So there you have it. We do have a loader. We tell it where to go, and your program still won't run.
Why is that ?
Ok we do have a "customized loader" which is called aszmic.So if you want what you want you need a customized loader that ends in a call to your own code.
I load your game on memory location 15000 decimal (load block via eightyone emulator) and then I do
J :3A98 (which is the hex of 15000)
But still your program won't initialize.
So there you have it. We do have a loader. We tell it where to go, and your program still won't run.
Why is that ?
Our music sent up to God.
Partituræ Immortales | Ghost Label records | Spotify Playlist Curators | Artists' Database
Partituræ Immortales | Ghost Label records | Spotify Playlist Curators | Artists' Database
Re: Looking for a program/game that does't require any zx81rom routines.
Did you assemble my exemple and tried that?
The 0 on top of screen?
If that isn't working then
1) systemvariables are somewhere else
2) the start is not working.
The 0 on top of screen?
If that isn't working then
1) systemvariables are somewhere else
2) the start is not working.
Re: Looking for a program/game that does't require any zx81rom routines.
Yes I assembled your game, which works when loaded in basic as P.
System variables ? ASZMIC might have its own system variables.
I thought you said you included in your source code everything needed. Now you tell me it needs "systemvariables" from the basic rom ?
For a guy who makes such complicated games, I can't believe that you don't understand me.
Is there a way to see a text on the screen WITHOUT the usage of the basic rom? By either loading the code on memory location 0, or jumping to the location our code lives, using ASZMIC ?
I am asking you the same thing since yesterday, and you simply don't want to admit that THERE ISN'T.
40 years in development and none has ever created the very least minimal code that will start on memory location 0 and will print a bloody character, or even a pixel, on the screen.
What?The 0 on top of screen?
System variables ? ASZMIC might have its own system variables.
I thought you said you included in your source code everything needed. Now you tell me it needs "systemvariables" from the basic rom ?
For a guy who makes such complicated games, I can't believe that you don't understand me.
Is there a way to see a text on the screen WITHOUT the usage of the basic rom? By either loading the code on memory location 0, or jumping to the location our code lives, using ASZMIC ?
I am asking you the same thing since yesterday, and you simply don't want to admit that THERE ISN'T.
40 years in development and none has ever created the very least minimal code that will start on memory location 0 and will print a bloody character, or even a pixel, on the screen.
Our music sent up to God.
Partituræ Immortales | Ghost Label records | Spotify Playlist Curators | Artists' Database
Partituræ Immortales | Ghost Label records | Spotify Playlist Curators | Artists' Database
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Re: Looking for a program/game that does't require any zx81rom routines.
There are alternative BASIC ‘ROM’s (most of which are improved versions of the normal BASIC ROM) and there is a Forth ‘ROM’.
Mark
Mark
ZX81 Variations
ZX81 Chip Pin-outs
ZX81 Video Transistor Buffer Amp
Standby alert
There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb
Looking forward to summer later in the year.
ZX81 Chip Pin-outs
ZX81 Video Transistor Buffer Amp
Standby alert
There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb
Looking forward to summer later in the year.
Re: Looking for a program/game that does't require any zx81rom routines.
For someone who is asking support you are quite good in insulting persons who want to help you.xubuntu wrote: ↑Thu Mar 16, 2023 10:06 am Yes I assembled your game, which works when loaded in basic as P.
What?The 0 on top of screen?
System variables ? ASZMIC might have its own system variables.
I thought you said you included in your source code everything needed. Now you tell me it needs "systemvariables" from the basic rom ?
For a guy who makes such complicated games, I can't believe that you don't understand me.
Is there a way to see a text on the screen WITHOUT the usage of the basic rom? By either loading the code on memory location 0, or jumping to the location our code lives, using ASZMIC ?
I am asking you the same thing since yesterday, and you simply don't want to admit that THERE ISN'T.
40 years in development and none has ever created the very least minimal code that will start on memory location 0 and will print a bloody character, or even a pixel, on the screen.
I digged inside the ASZMIC-rom and I know what is wrong.
The ASZMIC-ROM makes the ZX81 a whole different computer, it uses the ZX81 hardware with its own OS. Just like the Jupiter Ace.
This also explains why my example would not work or any other ZX81 standardcode,
but that is up to you to find out.
I AM OUT OF THIS THREAD!
I AM OUT OF THIS THREAD!
I AM OUT OF THIS THREAD!
I AM OUT OF THIS THREAD!