Even allowing for the language barrier I would say that is a strange word to use towards someone who is doing their best to help you.

Now finally I get your question.xubuntu wrote: ↑Thu Mar 16, 2023 7:18 am Ok so I assembled your code with sjasm because tasm gave errors, and it runs as a p file loaded into basic but it doesn't start when loaded as block in memory with aszmic or as a .rom file on location 0.
So I guess what you meant here is "Here is a game with no #includes" ???
Good work but it still won't initialize without the basic rom on memory location 0. Am I wrong ?
Ok we do have a "customized loader" which is called aszmic.So if you want what you want you need a customized loader that ends in a call to your own code.
What?The 0 on top of screen?
For someone who is asking support you are quite good in insulting persons who want to help you.xubuntu wrote: ↑Thu Mar 16, 2023 10:06 am Yes I assembled your game, which works when loaded in basic as P.
What?The 0 on top of screen?
System variables ? ASZMIC might have its own system variables.
I thought you said you included in your source code everything needed. Now you tell me it needs "systemvariables" from the basic rom ?
For a guy who makes such complicated games, I can't believe that you don't understand me.
Is there a way to see a text on the screen WITHOUT the usage of the basic rom? By either loading the code on memory location 0, or jumping to the location our code lives, using ASZMIC ?
I am asking you the same thing since yesterday, and you simply don't want to admit that THERE ISN'T.
40 years in development and none has ever created the very least minimal code that will start on memory location 0 and will print a bloody character, or even a pixel, on the screen.