how did zx spectryum programmers make those big character graphics in games?

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Crayon21
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how did zx spectryum programmers make those big character graphics in games?

Post by Crayon21 »

Jet pac, Jet Set willy, Exolon. How did programmers manage to get the character so big? I can only manage small versions
if not BASIC, then how, outside of assembly?
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Eat the Puckerberry and suffer for eternity:
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dr beep
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Re: how did zx spectryum programmers make those big character graphics in games?

Post by dr beep »

Outside assembly?

Define UDGs and use those to print, like SMURFS
https://www.spectrumcomputing.co.uk/ent ... m/Schlumpf
dr beep
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Re: how did zx spectryum programmers make those big character graphics in games?

Post by dr beep »

dr beep wrote: Thu Feb 22, 2024 9:09 pm Outside assembly?

Define UDGs and use those to print, like SMURFS
https://www.spectrumcomputing.co.uk/ent ... m/Schlumpf

or make your own characterset
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XavSnap
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Re: how did zx spectryum programmers make those big character graphics in games?

Post by XavSnap »

Xavier ...on the Facebook groupe : "Zx81 France"(fr)
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