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Working on an RPG. Test phase, could use ideas

Posted: Sun Jan 09, 2022 12:29 am
by Crayon21
here it is, nothing special
Alpha stage

Re: Working on an RPG. Test phase, could use ideas

Posted: Sun Jan 09, 2022 1:49 am
by XavSnap
Hi Crayon,
I will have a look...

Re: Working on an RPG. Test phase, could use ideas

Posted: Sun Jan 09, 2022 2:20 am
by XavSnap
rpg.jpg
rpg.jpg (16.89 KiB) Viewed 6431 times
rpg2.jpg
rpg2.jpg (15.75 KiB) Viewed 6431 times
listing.jpg
listing.jpg (50.92 KiB) Viewed 6431 times
Line #31, use INT (RND*8) to get a random value ( INT(8)=INTEGER(8)=8)
Line #33: y=2 EXP 37... Are you serious?
You had to put a NEXT on the FOR line to repeat the loop (between line #37-38).
Add space in the PRINT line #37 to display ";y;"

Re: Working on an RPG. Test phase, could use ideas

Posted: Sun Jan 09, 2022 11:18 pm
by Crayon21
Maybe this will get the point across:
Ce que vous avez écrit ne m’a donné aucune information. Pourquoi utiliser une fonction exponentielle ? Comment cela aidera-t-il? Des détails que j’ai BESOIN de savoir. OUI j’ai lu le manuel, OUI je ce qu’ils font au départ mais ce que je ne sais pas, c’est comment ils peuvent être utilisés dans le programme. Je suis un apprenant visuel, pas de texte, pas de couleur, pas d’audio. Xav, tu sembles penser que je vais saisir cela tout de suite et pourtant tu ne précises pas ce qui fait quoi. Expliquez-moi comme si je débutais... S’IL VOUS PLAÎT!
ET ARRÊTEZ DE REFAIRE MES FOUTUS PROGRAMMES ! :x

Re: Working on an RPG. Test phase, could use ideas

Posted: Mon Jan 10, 2022 2:44 am
by XavSnap
:lol:

Re: Working on an RPG. Test phase, could use ideas

Posted: Mon Jan 10, 2022 1:31 pm
by dr beep
Is the game called
"How to win the CGC2022?"

Re: Working on an RPG. Test phase, could use ideas

Posted: Mon Jan 10, 2022 1:47 pm
by Moggy
Pencil/Crayon21 there really is no need to attack other posters especially those trying to help such as XavSnap who is one of the most helpful posters on the forum, the last line of your post ( after running it through google translate ) seems especially offensive and were it written in English it would soon be removed and all credit to Xav for responding in a joking manner.

Xav is French and English is not his first language so perhaps you might not understand his humour in the same way that we have come to understand over the years but rest assured he is trying to help you not mock you. I have stuck up for you previously against some slightly mean spirited posts but you are starting to come across as being mean spirited yourself.

There is not one person on this forum or on the previous one we had before run by Bill H. that would not go the extra mile to help someone out and the fact my collection is in running order due to the help I have received over time is down to those same people who understand and take into account my lack of ability, so perhaps a deep breath before responding would be in order.

I respect your right to disagree with all or any of the above.

In friendship.

Moggy.

Re: Working on an RPG. Test phase, could use ideas

Posted: Mon Jan 10, 2022 8:17 pm
by dr beep
Moggy wrote: Mon Jan 10, 2022 1:47 pm Pencil/Crayon21 there really is no need to attack other posters especially those trying to help such as XavSnap who is one of the most helpful posters on the forum, the last line of your post ( after running it through google translate ) seems especially offensive and were it written in English it would soon be removed and all credit to Xav for responding in a joking manner.

In friendship.

Moggy.
Moggy,

I would love to help people, but this code made me give the comment I wrote.
English is also not my native language and sarcasm can’t be read in text.

My true question is: is this a real attempt or a joke, frankly the code is so full of errors and the object of the game means setting out a gameplay and how to play on paper before even coding this crap of code.

I know I am hard when this is a REAL TRY in coding a game, but this needs a whole new start when this is a real idea.

Start with a gameplay, make a map, textadventure or arcade, how to collect what where, define interactions and when ready, start thinking how your idea should be altered into a piece of software.

Re: Working on an RPG. Test phase, could use ideas

Posted: Mon Jan 10, 2022 11:28 pm
by Crayon21
DB, this WAS a real effort. I am indeed trying. But if you insist

Re: Working on an RPG. Test phase, could use ideas

Posted: Tue Jan 11, 2022 11:21 am
by dr beep
Crayon21 wrote: Mon Jan 10, 2022 11:28 pm DB, this WAS a real effort. I am indeed trying. But if you insist
Ok, let me help.. what is your purpose?
What is it you want to get with each line?

Ie first line …. You only define a 1 number array, what goal?

Try first making a story, how to solve, what happens when in wrong order or meet an opponent without right equipment?
make a map and from that map make a game wherevyou can move to each room/field/place which is in the game.
Then add interactment with the items there, pick up, use, or whatever.

Don’t start coding something that like this makes no sense, your INKEY$ routine and input? Why ? What is it you want?
No NEXT in the game, and the 2^37 slow and what use?

Like to hear from you.