ZX spectrum Sprite chip
Posted: Fri Nov 06, 2015 11:58 pm
Hi everyone.
As I said some time ago, I wanted to make a 'virtual' Sprite chip for the ZX spectrum, on my ZEsarUX emulator. The idea is to make some simple chip that maybe could be done in real hardware...
Link to a video demo:
https://www.youtube.com/watch?v=iaVkCzPHdOA
The main features of the video chip are:
-Sprite size 8x8 pixels, every pixel with a separate color of a 16 colour palette. This palette can be: standard ZX spectrum colour, or ulaplus palette, or spectra palette
-Every Sprite can be zoomed x2
-every Sprite can be mirrored horizontal or vertical
Every Sprite is shown over the main spectrum display.
-you can scroll the main video memory on each 4 directions. Scrolled is only done on pixels, not attributes yet
I hope you like it
Cheers
Cesar
As I said some time ago, I wanted to make a 'virtual' Sprite chip for the ZX spectrum, on my ZEsarUX emulator. The idea is to make some simple chip that maybe could be done in real hardware...
Link to a video demo:
https://www.youtube.com/watch?v=iaVkCzPHdOA
The main features of the video chip are:
-Sprite size 8x8 pixels, every pixel with a separate color of a 16 colour palette. This palette can be: standard ZX spectrum colour, or ulaplus palette, or spectra palette
-Every Sprite can be zoomed x2
-every Sprite can be mirrored horizontal or vertical
Every Sprite is shown over the main spectrum display.
-you can scroll the main video memory on each 4 directions. Scrolled is only done on pixels, not attributes yet
I hope you like it
Cheers
Cesar