END OF WEEK 21:
21 weekly reports for 2021, and barring one mild errorthat you see above, I've managed to keep to the regular schedule. There was one entry this week, Salvador Camacho converting his own Zhunder Vlade for the ZX81 from its Spectrum original that was first entered in the 2011 CSSCGC.
"That is a promise, it is also a threat" said Richard O'Brien one day. To that end there has been one of these from John Connolly. I'm sure I also had promises from Peter Jones way back in the past, and "+3code" 9who has no other name) is threatening to make the most minimal SAM Coupé game ever. Also, I've had a reply via email from Colin Williams who's finally read the review of MotoRace81, and I'm trying to convince him to turn his ability with Z80 assembler to tackle the Blue Challenge so I finally get a ZX80 entry.
As ever, anything I get for the ZX80 and ZX81 will be published here as soon as I review it, there'll be no need to wait for the weekly round-up (which only tends to be one game anyway right now).
Did I hear the promise of a Lambda 8300 entry from somewhere here...
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I may, or may not have given hints and/or indications of what I may or may not do.
But I don’t remember saying on here that I had or was working on a Lambda 8300 entry. I did however point out on page one of this topic that you may appreciate a Lambda 8300 entry...
I do have an idea for something, but I have not yet decided on which system I am going to try writing it on. However, it won’t be a ZX80.
I was going to say "to my utter dismay, I've had a barren week again". But it's not my fault, nor yours, it's Google up to their old tricks again, hiding CSSCGC entries in my Spam folder! So I have had an entry this week, and it comes from former host Lee Prince, who's promised that there's more to come! So, what do you get if you cross Head Over Heels with Viz and include none of the gameplay from either of those games? You get... something NSFW and not entirely family-friendly. Professional offence-takers approach with caution!
Also, technically, that isn't the full quota for this week. Barely an hour ago I've been sent something that Google didn't intercept from Jamie Bradbury, who's making a valiant attempt to make up for that Chuntey Simulator... thing, by making a game that (hopefully!) works for a Sinclair-related system I am not at all familiar with. (But it is mentioned by name on this forum!) And because I'll have to do a bit of extra hardware learning, that game can't be part of this week's round-up, but I'd hope to have it assessed this weekend. Cricket, F1 and essential house decoration might still get in the way, though.
Do you have a Cambridge Computer Z88? Do you want to play Boggle on it? Do you have a friend to play with? If you own and use a Z88... you probably don't have any friends. But isn't it good to know that, theoretically at least, it is possible? Jamie's Z88 Boggle proves it.
If you want to play this for yourself, the OZvm emulator is your best bet. ZEsarUX has a Z88 facility, but I've been unable to find a way to make it recognise either the .txt file of the listing (which OZvm can), or the .z88 snapshot I made with OZvm.
Better still, I've got another game in the pipeline to review as soon as I can!
I'm strangely fond of Noughts and Crosses games, as that's what I did the first time I ever tried to program a ZX80. After consultation with the tragically-now-late Jim Langmead, he accepted it for the 2004 CSSCGC and it became the first ever entry for the ZX80 (with a suitably scathing review on top of that). Salvador Camacho is now repeating what I did 17 years ago, only this time, it's in machine code! (Well... it's written in C, and compiled with Z88DK, but it works.) It doesn't meet the Blue Challenge, mind, because it requires more than 1K. But look what an expanded ZX80 can do, with machine code!
Presenting... Tic Tac Toe Hell. Why that title? Try it and you'll see...
Every fuse in the box, most likely... except the one that remembers that only the original 1K Chess was ever written at a time when there were no helpful external tools to ease the process!
Meanwhile, because I will not forget...
END OF WEEK 23:
This is good! I'd been concerned that the competition was withering for some reason I couldn't put my finger on (and if that sounded filthy, it wasn't supposed to). If I wasn't getting any entries in May when it was constantly chucking down with rain, what chance did I have when the sun came out? Well, this week... there's been three entries, all for different machines.
Number one (and number 24 overall) was Jamie Bradbury's Z88 Boggle - only the third-ever entry for the Z88 in 25 years, but now accessible to ever more people because the review has been UPDATED to add loading instructions for ZEsarUX as well as OZvm, for which César Hernández Bañó can be credited. Gracias!
Number two (quarter of a century!) was Salvador Camacho's Tic Tac Toe Hell, this year's first ZX80 entry (though you'll need a 16K RAM pack for it), and - unless I'm very much mistaken - the first ever ZX80 machine code entry. I'm hoping it's not the last for the old yoghurt pot this year, and some of you more experienced in Spectrum or ZX81 programming will take up the challenge of trying to make the most restricted of the Sinclair computers (that isn't the MK14...) do something useful.
Number three is the one I haven't revealed yet, submitted yesterday and for which I wrote the outline of a review in the small hours of this morning. Lee Prince has resurrected an old CSSCGC joke that refuses to die, based on the last two pages of this thread. Advanced Adding A TXT File To An EPROM Card For A Z88 Emulator Simulator has, to the surprise of nobody who will "play" it, gone into pole position for Most Crap Game Of The Year, as the first to score 1/10 for attainment and not be wrecked by any demerits. If you're interested in seeing how to generate weird error reports - including those for the 128K Spectrum - I recommend this one!