I thought the missing 80h caused problems in EO, not vice versa?PokeMon wrote: Well $80 at the end is needed by real hardware, I am sure about this. Dr. Beep missed this last byte by his 1k games which have been tested in EO only and were working there and now we know why.
And by the way, it is just one single byte, you can not really name it as "waste of memory".
The 80h is the end byte of the VARS area, which, I can't see how the program could need that byte (it's immediately starting ASM code via "LIST USR entrypoint" without using any BASIC variables).
For the "waste of memory" I was mainly aiming at the 25 halt bytes in d_file, the 80h was just dropped alongsides.