I have just tried this new game from Dr Beep - there is no stopping him now is there...
An excellent game although the initial confused screen is slightly off putting until you realise to press SPACE.
A nice logic puzzle, which takes quick thinking as well as a little luck(!) - actually very addictive!
1K HiRes - Locomotion
1K HiRes - Locomotion
Rich Mellor
RWAP Software
RWAP Adventures
SellMyRetro
Retro-Printer Module
Also Involved in:
Icephorm
RWAP Software
RWAP Adventures
SellMyRetro
Retro-Printer Module
Also Involved in:
Icephorm
- revivalstudios
- Posts: 53
- Joined: Wed Feb 08, 2012 9:49 pm
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Re: 1K HiRes - Locomotion
I know this game from the arcade / MSX , very impressive to see it in 1k!
http://www.revival-studios.com - Classic videogame development. ZX81 programs at: http://www.revival-studios.com
Please Follow me on twitter (@revival_studios) for the latest information about my upcoming game projects
Please Follow me on twitter (@revival_studios) for the latest information about my upcoming game projects
Re: 1K HiRes - Locomotion
Just been playing for an hour - I thought it was 10 minutes. That's the mark of a good game!
Re: 1K HiRes - Locomotion
I am working on nr. 20 right now. No details yet, I must try the idea first.RWAP wrote:I have just tried this new game from Dr Beep - there is no stopping him now is there...
After that I want to take a look on all 20 once again and I will make them
- all better in display (100% ok on the screen, no strange characters etc)
- all 48K compatible (some games don't run on 48K reason is known)
- add ZXPAND support where possible if not already added.
After that I will try to make a rerelease on tape with Cronosoft for all 20.
The screen is used to store data and replace that data to sysvar-area. The waiting for space also is a random trigger to generateAn excellent game although the initial confused screen is slightly off putting until you realise to press SPACE.
different screens each time you start the game. When the game would autostart the first time not only would you always get the same
game the first time, but you must start directrly after loading as well.
The use of the screen for initialization will be done more often when possible (the 48K fix, setting of IX, starting MC all code just needed once)
The really hard once are the one with just 1 left or 1 right bending corner. You need to set a track and double use the corner to get back.A nice logic puzzle, which takes quick thinking as well as a little luck(!) - actually very addictive!
Re: 1K HiRes - Locomotion
Just a thought - but why not offer them on an SD card to go with the ZXpand ?dr beep wrote:I am working on nr. 20 right now. No details yet, I must try the idea first.RWAP wrote:I have just tried this new game from Dr Beep - there is no stopping him now is there...
After that I want to take a look on all 20 once again and I will make them
- all better in display (100% ok on the screen, no strange characters etc)
- all 48K compatible (some games don't run on 48K reason is known)
- add ZXPAND support where possible if not already added.
After that I will try to make a rerelease on tape with Cronosoft for all 20.
Rich Mellor
RWAP Software
RWAP Adventures
SellMyRetro
Retro-Printer Module
Also Involved in:
Icephorm
RWAP Software
RWAP Adventures
SellMyRetro
Retro-Printer Module
Also Involved in:
Icephorm