1K Hires games distribution
1K Hires games distribution
Hello everyone,
still alive but really busy with politics.
Some of you bought the 1K HIRES GAMEPACK with original documents like the KWF-logo.
Most games can be downloaded from this site. However the bonus game SOKOB1v2 is not available and PONG only with some search.
So how do you all react when I would distribute the games WITHOUT the original logo from KWF for download in 1 download?
You will get
1) sources in PDF
2) programs in .P
3) document with all controls
You will not get
1) Original cassetteinlay
2) Original logo KWF
3) WAV-files
Greetings,
Dr Beep
still alive but really busy with politics.
Some of you bought the 1K HIRES GAMEPACK with original documents like the KWF-logo.
Most games can be downloaded from this site. However the bonus game SOKOB1v2 is not available and PONG only with some search.
So how do you all react when I would distribute the games WITHOUT the original logo from KWF for download in 1 download?
You will get
1) sources in PDF
2) programs in .P
3) document with all controls
You will not get
1) Original cassetteinlay
2) Original logo KWF
3) WAV-files
Greetings,
Dr Beep
Re: 1K Hires games distribution
Yes please - that would be great
Rich Mellor
RWAP Software
RWAP Adventures
SellMyRetro
Retro-Printer Module
Also Involved in:
Icephorm
RWAP Software
RWAP Adventures
SellMyRetro
Retro-Printer Module
Also Involved in:
Icephorm
- 1024MAK
- Posts: 5118
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- Location: Looking forward to summer in Somerset, UK...
Re: 1K Hires games distribution
It certainly sounds like a good plan, so yes please
Mark
Mark
ZX81 Variations
ZX81 Chip Pin-outs
ZX81 Video Transistor Buffer Amp
Standby alert
There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb
Looking forward to summer later in the year.
ZX81 Chip Pin-outs
ZX81 Video Transistor Buffer Amp
Standby alert
There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb
Looking forward to summer later in the year.
Re: 1K Hires games distribution
Here they are. All 21 in 1 go.
- 1024MAK
- Posts: 5118
- Joined: Mon Sep 26, 2011 10:56 am
- Location: Looking forward to summer in Somerset, UK...
Re: 1K Hires games distribution
@ Dr Beep
Thank you
Mark
Thank you
Mark
ZX81 Variations
ZX81 Chip Pin-outs
ZX81 Video Transistor Buffer Amp
Standby alert
There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb
Looking forward to summer later in the year.
ZX81 Chip Pin-outs
ZX81 Video Transistor Buffer Amp
Standby alert
There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb
Looking forward to summer later in the year.
Re: 1K Hires games distribution
Thank you very very much, Dr Beep.
Re: 1K Hires games distribution
Thank you!
Re: 1K Hires games distribution
The games are surely interesting and the source code is great to have. To encourage others to try this, I think it would be a great idea to have a "dummies" guide to 1K Hires games, showing a simple example of WRX hires, staring from the graphics on graph paper, all the way to coding the graphics and getting it to work. Sort of a cookbook example showing the process from start to finish, using easy, simple, steps so that the rest of "dummies" can see how it works. It would including the different tools that you used in the process (ie. what compiler was used).
Tim
Tim
Re: 1K Hires games distribution
I once wrote an article how games were developped. It was here on this site.
http://sinclairzxworld.com/viewtopic.ph ... e+1k+hires
Step 1: idea for the game
The game must fit 1K in screendisplay. How do you organize the screen to give the required display without consuming too much memory. Each game has its own display, although some reuse code from other games. Most flexible method is the BLOCKY/BOWLING/CARRACE/PINBALL screen. This has a default line to display when 'nothing' is there. This method has a preceeding byte indicating on which line something must be shown.
Short lesson from the master
First step, make your hires routine work in 1K
Second step, make your game work in app. 1K memory
Final step, make it fit in 1K by optimizing code (including reuse of sysvar)
Development is done in TORNADO, the assembler for the ZX Spectrum.
My notebook had no ZX81 emulator running so the code was done on FUSE and often a fake screen was coded when it worked on a ZX81. Advantage: complete memorydump always available, compile and run code. Final check always on a ZX81.
http://sinclairzxworld.com/viewtopic.ph ... e+1k+hires
Step 1: idea for the game
The game must fit 1K in screendisplay. How do you organize the screen to give the required display without consuming too much memory. Each game has its own display, although some reuse code from other games. Most flexible method is the BLOCKY/BOWLING/CARRACE/PINBALL screen. This has a default line to display when 'nothing' is there. This method has a preceeding byte indicating on which line something must be shown.
Short lesson from the master
First step, make your hires routine work in 1K
Second step, make your game work in app. 1K memory
Final step, make it fit in 1K by optimizing code (including reuse of sysvar)
Development is done in TORNADO, the assembler for the ZX Spectrum.
My notebook had no ZX81 emulator running so the code was done on FUSE and often a fake screen was coded when it worked on a ZX81. Advantage: complete memorydump always available, compile and run code. Final check always on a ZX81.
Re: 1K Hires games distribution
I think you underpredict the hard work and genious intelligence dr. beep put into his programs. For this approach you need several skills, need to be an assembly expert, need to know how the video hardware is working, have to count executions cycles of your program or routines, have to suppress any redundant data/routines, have to know which system variables may be used when and for what. This is always an excellent job what dr. beep did and you can not just learn to program this style, at least not a dummy or beginner.swensont wrote:The games are surely interesting and the source code is great to have. To encourage others to try this, I think it would be a great idea to have a "dummies" guide to 1K Hires games, showing a simple example of WRX hires, staring from the graphics on graph paper, all the way to coding the graphics and getting it to work. Sort of a cookbook example showing the process from start to finish, using easy, simple, steps so that the rest of "dummies" can see how it works. It would including the different tools that you used in the process (ie. what compiler was used).
Tim