Yoogore by Andre with UDG's

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Moggy
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Yoogore by Andre with UDG's

Post by Moggy »

A nice little platform game by BASIC games wizard Andre with UDG's I created for use with the new UDG 4 ZXpand UDG board.
I tried this in Eighty One but even with CHR$ 16 selected it doesn't work, this may be because I used 128 mode for the UDG's and Eighty One only wants to play ball with 64 of them.( I admit to being heartily fed up with Eighty One's "Quirks" to be honest and from now on will only be doing conversions for the UDG board itself)

Have the three files YUGREM.P YOOGORE2.P and YUGOR.U8K in the same folder, load/run YUGREM.P which then loads and runs the game automatically.

Have fun it's harder than it looks!
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sirmorris
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Re: Yoogore by Andre with UDG's

Post by sirmorris »

UDGORE!
:lol:
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Andy Rea
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Re: Yoogore by Andre with UDG's

Post by Andy Rea »

Whatever value the i reg us set to on eightyone one, you might need to add 1 to it to make it odd for 128 char mode to work.with chr$16

I can take a look later after work

Andy
what's that Smell.... smells like fresh flux and solder fumes...
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Andy Rea
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Re: Yoogore by Andre with UDG's

Post by Andy Rea »

@moggy yes if you chage the byte at 16515 in your loader program from 32 to 33 it works just great in eightyone with Chr$16 selected

Regards Andy
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mrtinb
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Re: Yoogore by Andre with UDG's

Post by mrtinb »

Or just cange the "4" in line 1 to "5"? :)
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Andy Rea
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Re: Yoogore by Andre with UDG's

Post by Andy Rea »

mrtinb wrote: Mon Sep 04, 2017 7:47 pm Or just cange the "4" in line 1 to "5"? :)
I never thought to just try and EDIT the line :lol: :lol: :lol:

regards Andy
what's that Smell.... smells like fresh flux and solder fumes...
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