Moon Patrol

General games-related topics
Bean
Posts: 65
Joined: Fri Aug 01, 2014 8:40 pm

Re: Moon Patrol

Post by Bean »

That would be great. Also if anyone can make the music that would really be nice.
I don't have a sound chip or I'd try it myself.

Bean
Bean
Posts: 65
Joined: Fri Aug 01, 2014 8:40 pm

Re: Moon Patrol

Post by Bean »

Parallax scrolling test...
Graphics are still blocky, just threw it together to test the scrolling.

Comment welcome.
Bean
Attachments
moonpatrol1.p
(1.19 KiB) Downloaded 243 times
User avatar
Paul
Posts: 1123
Joined: Thu May 27, 2010 8:15 am
Location: Germanys west end

Re: Moon Patrol

Post by Paul »

This looks great on ZedEx emulator on my phone.
I wonder what it would look like for the wheels if a * would be used additional or alternatively.
But I guess with adding UDG this will look great anyway.
Kind regards Paul
In theory, there is no difference between theory and practice. But, in practice, there is.
User avatar
Paul
Posts: 1123
Joined: Thu May 27, 2010 8:15 am
Location: Germanys west end

Re: Moon Patrol

Post by Paul »

I have an idea for jumping :
You can move the car up and down by half character because it is graphic used.
The wheels are characters so they can only be moved in one character at a time.
You can keep the wheels on the ground while the car moves up half a character and when the car has moved a complete character just pull up the wheels to the car again.
In theory, there is no difference between theory and practice. But, in practice, there is.
sirmorris
Posts: 2811
Joined: Thu May 08, 2008 5:45 pm

Re: Moon Patrol

Post by sirmorris »

It would look like a bounce.
Bean
Posts: 65
Joined: Fri Aug 01, 2014 8:40 pm

Re: Moon Patrol

Post by Bean »

Paul, I like that idea. I'll try that.
Thanks,
Bean
Bean
Posts: 65
Joined: Fri Aug 01, 2014 8:40 pm

Re: Moon Patrol

Post by Bean »

Some more progress...

Use
; Jump = 1,Q,A,zero,P,enter,space
; Shoot = 2,W,S,Z,9,O,L,period

No collision detection yet...

Comment welcome.
Bean
Attachments
moonpatrol2.p
(1.53 KiB) Downloaded 256 times
sirmorris
Posts: 2811
Joined: Thu May 08, 2008 5:45 pm

Re: Moon Patrol

Post by sirmorris »

Brilliant! I love the motion and the bouncy jump is spot on. The floor moves at a decent rate, not too fast, so you can see the craters coming. I have high hopes :D
User avatar
Paul
Posts: 1123
Joined: Thu May 27, 2010 8:15 am
Location: Germanys west end

Re: Moon Patrol

Post by Paul »

Working great and looking good.
I am very confident.
Kind regards Paul
In theory, there is no difference between theory and practice. But, in practice, there is.
User avatar
Dim_75
Posts: 61
Joined: Fri Sep 01, 2017 11:04 pm
Location: Paris, FR

Re: Moon Patrol

Post by Dim_75 »

Just tryed it on EightyOne emul.
Yep, nice job, waiting for next version with hole detection and moving alien ship to shoot at ;)
As sirmorris said the game speed seem good
Post Reply