Oh no not again - ZEDRAGON II

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sirmorris
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Joined: Thu May 08, 2008 5:45 pm

Oh no not again - ZEDRAGON II

Post by sirmorris » Sat Feb 03, 2018 4:46 pm

Yes, yes again.

But this time - pixel scrolling. Yes you heard me. PIXEL SCROLLING. Which is, I think, a never-before-seen feature in a ZX81 game* This feature is brought to you courtesy of our very own nollkolltroll AKA Adam K, based on the work of Andy Rea. Thank you gentlemen.

The new version has had the map tuned some more after player feedback, and I've added a little surprise - 6 secret bonus mines. Find 'am all. You'll know when you hit one. The pixel scrolling makes the caves (everyone's favourite part ;)) a little easier. Trust me :twisted:

Anyway give it a whirl, let me know what you think.

Source code and freshest binary always available in github, and here in the first post.

Hardware requirements: UDG4ZXpand, 32k RAM at 8-40K. Optional: AY interface (ZXPand+AY, ZXpand+, MR.X, Zon-X), joystick (ZXpand+AY, ZXPand+). Runs well in EO, using CHR$16 mode.

C


* yes, yes I know, 25th anni, rezurrection, metropolis - but they're DEMOS. DEMOS I tell yeh. Not games.
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Moggy
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Re: Oh no not again - ZEDRAGON II

Post by Moggy » Sat Feb 03, 2018 5:03 pm

Cheers Churly, presume cheats still work?

sirmorris
Posts: 2813
Joined: Thu May 08, 2008 5:45 pm

Re: Oh no not again - ZEDRAGON II

Post by sirmorris » Sat Feb 03, 2018 5:20 pm

Yes indeedy.

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Paul
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Location: Germanys west end

Re: Oh no not again - ZEDRAGON II

Post by Paul » Sat Feb 03, 2018 7:36 pm

Finally I managed to play zedragon today.
As always I am feature creeping.
After a few seconds it tells me: MISSION FAILED
it would be kind to tell me how far I came. Something like :MISSION 0.2% COMPLETED
could you please add this to your "nice to have"?
Kind regards Paul
In theory, there is no difference between theory and practice. But, in practice, there is.

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1024MAK
Posts: 2009
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Location: Looking forward to summer in Somerset, UK...

Re: Oh no not again - ZEDRAGON II

Post by 1024MAK » Sat Feb 03, 2018 8:11 pm

Paul wrote:
Sat Feb 03, 2018 7:36 pm
Finally I managed to play zedragon today.
As always I am feature creeping.
After a few seconds it tells me: MISSION FAILED
it would be kind to tell me how far I came. Something like :MISSION 0.2% COMPLETED
could you please add this to your "nice to have"?
Kind regards Paul
Nooo! Getting a result of 0.0 or 0.1% is even more depressing :lol:

Mark

nollkolltroll
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Location: Stockholm, Sweden

Re: Oh no not again - ZEDRAGON II

Post by nollkolltroll » Sat Feb 03, 2018 8:31 pm

It is extremely fulfilling to see how you actually USED what I coded. The game is a new golden standard for ZX81-quality :D
/Adam

sirmorris
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Re: Oh no not again - ZEDRAGON II

Post by sirmorris » Sat Feb 03, 2018 8:48 pm

it would be kind to tell me how far I came. Something like :MISSION 0.2% COMPLETED
There already is a kind-of mission status in the 'zone' counter. There are 7 zones. Be afraid :twisted:

sirmorris
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Re: Oh no not again - ZEDRAGON II

Post by sirmorris » Sat Feb 03, 2018 8:49 pm

nollkolltroll wrote:
Sat Feb 03, 2018 8:31 pm
It is extremely fulfilling to see how you actually USED what I coded.
The perfect routine at the perfect time :lol:

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Paul
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Location: Germanys west end

Re: Oh no not again - ZEDRAGON II

Post by Paul » Sat Feb 03, 2018 8:58 pm

Is that one of the many zeroes I see?
In theory, there is no difference between theory and practice. But, in practice, there is.

sirmorris
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Joined: Thu May 08, 2008 5:45 pm

Re: Oh no not again - ZEDRAGON II

Post by sirmorris » Sat Feb 03, 2018 9:01 pm

Haha no it starts at 1 :lol:
Screen Shot 2018-02-03 at 20.00.20.png
Screen Shot 2018-02-03 at 20.00.20.png (6.37 KiB) Viewed 763 times

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