Oh no not again - ZEDRAGON II
Oh no not again - ZEDRAGON II
Yes, yes again.
But this time - pixel scrolling. Yes you heard me. PIXEL SCROLLING. Which is, I think, a never-before-seen feature in a ZX81 game* This feature is brought to you courtesy of our very own nollkolltroll AKA Adam K, based on the work of Andy Rea. Thank you gentlemen.
The new version has had the map tuned some more after player feedback, and I've added a little surprise - 6 secret bonus mines. Find 'am all. You'll know when you hit one. The pixel scrolling makes the caves (everyone's favourite part ) a little easier. Trust me
Anyway give it a whirl, let me know what you think.
Source code and freshest binary always available in github, and here in the first post.
Hardware requirements: UDG4ZXpand, 32k RAM at 8-40K. Optional: AY interface (ZXPand+AY, ZXpand+, MR.X, Zon-X), joystick (ZXpand+AY, ZXPand+). Runs well in EO, using CHR$16 mode.
C
* yes, yes I know, 25th anni, rezurrection, metropolis - but they're DEMOS. DEMOS I tell yeh. Not games.
But this time - pixel scrolling. Yes you heard me. PIXEL SCROLLING. Which is, I think, a never-before-seen feature in a ZX81 game* This feature is brought to you courtesy of our very own nollkolltroll AKA Adam K, based on the work of Andy Rea. Thank you gentlemen.
The new version has had the map tuned some more after player feedback, and I've added a little surprise - 6 secret bonus mines. Find 'am all. You'll know when you hit one. The pixel scrolling makes the caves (everyone's favourite part ) a little easier. Trust me
Anyway give it a whirl, let me know what you think.
Source code and freshest binary always available in github, and here in the first post.
Hardware requirements: UDG4ZXpand, 32k RAM at 8-40K. Optional: AY interface (ZXPand+AY, ZXpand+, MR.X, Zon-X), joystick (ZXpand+AY, ZXPand+). Runs well in EO, using CHR$16 mode.
C
* yes, yes I know, 25th anni, rezurrection, metropolis - but they're DEMOS. DEMOS I tell yeh. Not games.
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- zedragon.p
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Re: Oh no not again - ZEDRAGON II
Cheers Churly, presume cheats still work?
Re: Oh no not again - ZEDRAGON II
Yes indeedy.
Re: Oh no not again - ZEDRAGON II
Finally I managed to play zedragon today.
As always I am feature creeping.
After a few seconds it tells me: MISSION FAILED
it would be kind to tell me how far I came. Something like :MISSION 0.2% COMPLETED
could you please add this to your "nice to have"?
Kind regards Paul
As always I am feature creeping.
After a few seconds it tells me: MISSION FAILED
it would be kind to tell me how far I came. Something like :MISSION 0.2% COMPLETED
could you please add this to your "nice to have"?
Kind regards Paul
In theory, there is no difference between theory and practice. But, in practice, there is.
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Re: Oh no not again - ZEDRAGON II
Nooo! Getting a result of 0.0 or 0.1% is even more depressingPaul wrote: ↑Sat Feb 03, 2018 7:36 pm Finally I managed to play zedragon today.
As always I am feature creeping.
After a few seconds it tells me: MISSION FAILED
it would be kind to tell me how far I came. Something like :MISSION 0.2% COMPLETED
could you please add this to your "nice to have"?
Kind regards Paul
Mark
ZX81 Variations
ZX81 Chip Pin-outs
ZX81 Video Transistor Buffer Amp
Standby alert
There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb
Looking forward to summer later in the year.
ZX81 Chip Pin-outs
ZX81 Video Transistor Buffer Amp
Standby alert
There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb
Looking forward to summer later in the year.
-
- Posts: 325
- Joined: Sat Sep 27, 2014 8:02 pm
- Location: Stockholm, Sweden
Re: Oh no not again - ZEDRAGON II
It is extremely fulfilling to see how you actually USED what I coded. The game is a new golden standard for ZX81-quality
/Adam
Re: Oh no not again - ZEDRAGON II
There already is a kind-of mission status in the 'zone' counter. There are 7 zones. Be afraidit would be kind to tell me how far I came. Something like :MISSION 0.2% COMPLETED
Re: Oh no not again - ZEDRAGON II
The perfect routine at the perfect timenollkolltroll wrote: ↑Sat Feb 03, 2018 8:31 pmIt is extremely fulfilling to see how you actually USED what I coded.
Re: Oh no not again - ZEDRAGON II
Is that one of the many zeroes I see?
In theory, there is no difference between theory and practice. But, in practice, there is.
Re: Oh no not again - ZEDRAGON II
Haha no it starts at 1