Oh no not again - ZEDRAGON II
Posted: Sat Feb 03, 2018 4:46 pm
Yes, yes again.
But this time - pixel scrolling. Yes you heard me. PIXEL SCROLLING. Which is, I think, a never-before-seen feature in a ZX81 game* This feature is brought to you courtesy of our very own nollkolltroll AKA Adam K, based on the work of Andy Rea. Thank you gentlemen.
The new version has had the map tuned some more after player feedback, and I've added a little surprise - 6 secret bonus mines. Find 'am all. You'll know when you hit one. The pixel scrolling makes the caves (everyone's favourite part ) a little easier. Trust me
Anyway give it a whirl, let me know what you think.
Source code and freshest binary always available in github, and here in the first post.
Hardware requirements: UDG4ZXpand, 32k RAM at 8-40K. Optional: AY interface (ZXPand+AY, ZXpand+, MR.X, Zon-X), joystick (ZXpand+AY, ZXPand+). Runs well in EO, using CHR$16 mode.
C
* yes, yes I know, 25th anni, rezurrection, metropolis - but they're DEMOS. DEMOS I tell yeh. Not games.
But this time - pixel scrolling. Yes you heard me. PIXEL SCROLLING. Which is, I think, a never-before-seen feature in a ZX81 game* This feature is brought to you courtesy of our very own nollkolltroll AKA Adam K, based on the work of Andy Rea. Thank you gentlemen.
The new version has had the map tuned some more after player feedback, and I've added a little surprise - 6 secret bonus mines. Find 'am all. You'll know when you hit one. The pixel scrolling makes the caves (everyone's favourite part ) a little easier. Trust me
Anyway give it a whirl, let me know what you think.
Source code and freshest binary always available in github, and here in the first post.
Hardware requirements: UDG4ZXpand, 32k RAM at 8-40K. Optional: AY interface (ZXPand+AY, ZXpand+, MR.X, Zon-X), joystick (ZXpand+AY, ZXPand+). Runs well in EO, using CHR$16 mode.
C
* yes, yes I know, 25th anni, rezurrection, metropolis - but they're DEMOS. DEMOS I tell yeh. Not games.