New Adventure Game - The Crystal Frog

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gus
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Re: New Adventure Game - The Crystal Frog

Post by gus »

sirmorris wrote:I'm afraid I'm having trouble too.

I've tried it as a fastload, standard load (!) and loading from SD card. I've tried 2 different 32k ram expansions with the same result :(

This is typically what I see:

http://www.youtube.com/watch?v=71ThLLovMws

*edit*
My expansions are mapped from 8..40k - the binary is 32k - I think this may be the problem :cry:

Any chance there's an 8k data block that can be relocated?? Perhaps you could have a 2-part loader - part 1 copies data to 8k then load""s the second part ???

/me wishes hard
Hi sirmorris :) and thanks you for your very good bug report ;)
I think that the problem comes from the D_FILE location, I can change this where I like, but, It will help me to know how to make it fail on the emulated emviroment too. This way I can check the problem and then test the fixed version.

I'm using EO on and I see when the program starts some screen special effects :) some effects that I do not program :), so I think that in the real hardware the effect is not the same but have the same root.

If you can help to make it fail on EO I will try to resolve the problem here and then we can try again on the real ZX :)

Thanks again
Gus
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gus
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Re: New Adventure Game - The Crystal Frog

Post by gus »

XavSnap wrote:Hi,

Sad New ! :?

- It may be the "P" file... The original one seem to have 2 display memory in.
- There are a bug while the D_file is beatween 32k and 33k ! (due to the /M1)
We had to create a black rem filled with garbage to rise this display memory.
/or/ diet the rem, to lower the D_file segment...
- load the text part in the 2000h to 4000h, but fast-load can't be used !
:shock:

Have More fun ?
Hi Xav !!!

I will try to make it fail on the emulator first, then I will made the changes in order to sort this little problem :)

Fun must go on

Gus :)
Shaun_B
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Re: New Adventure Game - The Crystal Frog

Post by Shaun_B »

Okay, so it might not be my RAM Packs being a bit on the dodgy side - this is good to know as they work independently from each other.

I hope that this can be fixed so I can fire it up on a real '81 :-)

Regards,

Shaun.
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XavSnap
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Re: New Adventure Game - The Crystal Frog

Post by XavSnap »

Hi,
I hope that this can be fixed so I can fire it up on a real '81 :-)
The XuR had been updated - Rel. 16-07-10.
(a bug on the disassembler window: after the 7FFFh memory offset !)
:?
Xavier
loftcat
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Re: New Adventure Game - The Crystal Frog

Post by loftcat »

I know this is a very old thread, just wondering if Gus or anyone else has progressed The Quill for the ZX81 and if it's still available?
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XavSnap
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Re: New Adventure Game - The Crystal Frog

Post by XavSnap »

HI,
I started a TheQuill mapper in VB, but it steel a project… [edit: VBmapper]

Image



I advice you to use "the city of Alzan" ("The ZX81 pocket book"), engine…

used in:
"La maison du professeur Folibus":
https://forum.abandonware.org/viewtopic ... 509#p37509
https://forum.abandonware.org/viewtopic ... 646#p37646

"Cauchemard-House":
https://forum.abandonware.org/viewtopic ... 934#p37934
Xavier
loftcat
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Re: New Adventure Game - The Crystal Frog

Post by loftcat »

Thanks for the info on Alzan, I'll take a closer look although I'm particular interested in The Quill.
How does your on-going Quill project work? Can it load ZX81 files or are they standalone maps?
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XavSnap
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Re: New Adventure Game - The Crystal Frog

Post by XavSnap »

Hi,
Yes, but not on a zx81. (??? viewtopic.php?f=6&t=320)
You had to script it on a Spectrum …

Pages from #46 (fr):
https://www.abandonware-magazines.org/a ... &album=oui
Xavier
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XavSnap
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Re: New Adventure Game - The Crystal Frog

Post by XavSnap »

Xavier
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