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Masada Class reissued with 100% machine code

Posted: Sat Dec 14, 2019 4:39 am
by Bukster
I decompiled my old 1994 game Masada Class and have replaced all the basic routines with machine code. So things like the "one letter appears at a time" style of message writing that I may have thought looked cool back then is now running a lot faster in machine code. I've also updated the special effects, added a twenty lives trainer option and a few other changes.

Overall, it's the same game featuring six stages of action and a story line that continues in the sequel Calvary Class. I've made and MP3 which worked on my real ZX81. There is a few seconds delay after the game loads as it sets up the screen. I made it with a collapsed screen to save load time.
The MP3 is at:

http://www.mediafire.com/file/a26hpwbuw ... C.mp3/file

Here's the emulator file
Masada Class MC.p
(13.13 KiB) Downloaded 232 times
And some screenshots
Masada 1.jpg
Masada 1.jpg (8.36 KiB) Viewed 3402 times
Masada 2.jpg
Masada 2.jpg (5.5 KiB) Viewed 3402 times
Masada 3.jpg
Masada 3.jpg (6.2 KiB) Viewed 3402 times
Masada 4.jpg
Masada 4.jpg (5.06 KiB) Viewed 3402 times
It was interesting revisiting something I programmed in my twenties. I may have learned a lot since then, but it's still a pretty good game. I was a decent programmer even then.

Re: Masada Class reissued with 100% machine code

Posted: Sat Dec 14, 2019 11:43 am
by Dim_75
Great ! (but a bit hard to do more than 1000 points, i have to try again ;) )

Re: Masada Class reissued with 100% machine code

Posted: Sat Dec 14, 2019 1:39 pm
by XavSnap
Good job Bukster !

The "Y" key seem to be easier to get points…

Score: 300
:oops:

I'm a poor gamer, better coder!

Re: Masada Class reissued with 100% machine code

Posted: Sat Dec 14, 2019 2:19 pm
by Moggy
Managed to get to the end screen but needed 20 lives to do it! :lol: :oops:

A great game with excellent use of the zeddies native chr set. :D