Winter is coming , so i decided to finish and share my little (1K) projects of past year.
At the end of the summer were broadcasted the "TRON" ('82) and the "TRON: Legacy" (2010).
Of course i wanted to play immediately.
I remembered Andy's program, downloaded it and tried it out - but it was too fast for me. Then i played with RobertK's H-Tron, which has reasonable speed but i did not like its 2 buttons control (left/right).
I checked the source code for both programs and then came up with the idea to rewrite them to 1K, using more comfortable direction and speed control. (and i could also try DrBeep's startup code) Then i read more about "family tree" of these games and found the root: Blockade ('76) was the 2 players variant, "the first of what would become known as snake games".
So my next step was to create it in 1K, which i did with two kinds of control (2/4 buttons). Finally, the "side-cousin" was created, also in two versions (it is my favourite): Enjoy,
- Happy New Year!
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It's unbelievable that you made an 1K version of my game - fantastic job, thanks! I immediately recognized my computer player's AI, that's my baby!
The reason is that I enjoyed playing "Super Sprint" on the C64 and the ST in the 1980s, so I prefer rotational controls.
But that's a good point, this should be configurable. It's the same story as with airplane games: some prefer pilot control (so do I), i.e. Joystick "down" means "up", some normal control.
I am planning a new version of Snake in lowres (with hidden commands as tail) with a gametwist.
It will be a port of a game I made on the ZX Spectrum.