Games of TRON

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zsolt
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Joined: Wed Apr 20, 2011 11:43 am
Location: Fót, Hungary

Games of TRON

Post by zsolt »

Dear Zeddy Fans,

Winter is coming ;) , so i decided to finish and share my little (1K) projects of past year.

At the end of the summer were broadcasted the "TRON" ('82) and the "TRON: Legacy" (2010).
Of course i wanted to play immediately.
I remembered Andy's program, downloaded it and tried it out - but it was too fast for me. :( Then i played with RobertK's H-Tron, which has reasonable speed but i did not like its 2 buttons control (left/right). :roll:

I checked the source code for both programs and then came up with the idea to rewrite them to 1K, using more comfortable direction and speed control. (and i could also try DrBeep's startup code)
TRONs in 1K
TRONs in 1K
Then i read more about "family tree" of these games and found the root: Blockade ('76) was the 2 players variant, "the first of what would become known as snake games".

So my next step was to create it in 1K, which i did with two kinds of control (2/4 buttons).
I believe the 2 button control is much harder
I believe the 2 button control is much harder
Finally, the "side-cousin" was created, also in two versions (it is my favourite):
Snake in 1K with and without score displaying
Snake in 1K with and without score displaying
Enjoy,
Zsolt
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GamesOfTRON.zip
Happy New Year!
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ZX81 (8K), ENTERPRISE 128, [ZX SPECTRUM (48K,+,+128K,+2,+2A), TS1000, TS1500, TS2068, Cambridge Z88, PRIMO A64 (red)]
Moggy
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Re: Games of TRON

Post by Moggy »

I always had a love for Andy's Tron Trails so many thanks for this Zsolt. :D
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RobertK
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Re: Games of TRON

Post by RobertK »

zsolt wrote: Wed Jan 01, 2020 12:54 amThen i played with RobertK's H-Tron, which has reasonable speed
It's unbelievable that you made an 1K version of my game - fantastic job, thanks! I immediately recognized my computer player's AI, that's my baby! ;)
zsolt wrote: Wed Jan 01, 2020 12:54 ambut i did not like its 2 buttons control (left/right). :roll:
The reason is that I enjoyed playing "Super Sprint" on the C64 and the ST in the 1980s, so I prefer rotational controls. :D

But that's a good point, this should be configurable. It's the same story as with airplane games: some prefer pilot control (so do I), i.e. Joystick "down" means "up", some normal control.
dr beep
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Re: Games of TRON

Post by dr beep »

I wondered how you stored the snaketrail, but you did with characters what I did with hidden commands.
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zsolt
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Re: Games of TRON

Post by zsolt »

yes, that is the soul of this solution :) - the buffer is (on) the screen (to get game board as big as possible)
ZX81 (8K), ENTERPRISE 128, [ZX SPECTRUM (48K,+,+128K,+2,+2A), TS1000, TS1500, TS2068, Cambridge Z88, PRIMO A64 (red)]
dr beep
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Re: Games of TRON

Post by dr beep »

zsolt wrote: Mon Feb 03, 2020 10:58 am yes, that is the soul of this solution :) - the buffer is (on) the screen (to get game board as big as possible)
I am planning a new version of Snake in lowres (with hidden commands as tail) with a gametwist.
It will be a port of a game I made on the ZX Spectrum.
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