Page 2 of 2

Re: Remake of an ancient board game

Posted: Thu Jun 10, 2021 6:08 pm
by stefano
Good, I'm a bit ashamed for the latest quick'n'dirty attempt, I really hope I fixed everything now.
I suspect some of the internal game logic was "just working" in the earlier versions.
Funny but possibly improved later, in the ZX81 version in 1983. BTW I hope that the visual part is now good, though.

As said already, to run it 32K are required.

POKE 16389,166
NEW
LOAD ""

Re: Remake of an ancient board game

Posted: Thu Jun 10, 2021 8:26 pm
by Moggy
Just tried this latest version and now the graphics are all working and the seismic survey feature now usable. :D

The game logic seems to act like the original so all good there. The only "glitch" I could see is that sometimes when when drilling, instead of a report like "Limestone " or "cap rock" found, the entry is blank but apart from that all seems ok.

I especially like the fact it doesn't take all day to set up the geo-graphics at the beginning like the original ZX81 version does and the hi-res is quite nice too.

An excellent version of this simulation in my opinion so well done Stefano. :D


Moggy.

Re: Remake of an ancient board game

Posted: Thu Jun 10, 2021 10:15 pm
by stefano
I'm so glad you like it!
I noticed the glitch, it can be easily solved by setting a default comment, but I tried to faithfully rebuild the sequential code of the original program, thus it simply shouldn't happen :(
An original oddity of the game is related to the possibility to pay small activities even when your cash gets negative. you can't invest on a Rafinery or pipes, but you can still drill, etc.
The zx spectrum had sound and colours, I'll try.
The geological structure build phase includes a pause, to make the text readable :D
In general a little more speed can be gathered, e.g. by optimizing the lower display area cleanup, but making the player suffer a little adds the same thrill of those unexpected events where thing happen preventing any kind of action in the meanwhile :)