New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

General games-related topics
dr beep
Posts: 2076
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by dr beep »

The video is now on Youtube

http://www.youtube.com/watch?v=UxWo2razmYY

This also shows the first solution.
dr beep
Posts: 2076
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: New game in 1K Hires: Wiwo Dido,the case of Mazeddy's Castle

Post by dr beep »

yerzmyey wrote: Mon Aug 08, 2011 11:22 am Dr Beep:
probably You already know, but just in case: games for ZX81 have to be small, so there is no place for "Redefine" in 1K games.
Instead people release several version (2 or so) with different sets of keys. Of course when time allows.
I was rereading some posts from long ago and this one made me laugh.
The latest game I coded in 1K allmost all had redefining keys in the code.
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