DarkStar 2

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sirmorris
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Joined: Thu May 08, 2008 5:45 pm

DarkStar 2

Post by sirmorris » Fri Nov 11, 2011 6:36 pm

.. or 1.1 or whatever.

Joystick and sound hacked in by yours truly!

:D

Todo - more sound, success screen

V1.2 - added zxpand detection/loading of splash screen, fixed sounds :oops:

V1.3 - cleaned up a few things, added more control options, AY-sound auto-detect, new experimental SFX player!

V1.4 - 'sound off' bug fixed, preliminary high score saving! No names yet, just scores.

V2.1 - Fixed a few issues, mainly detection of AY chips. Now MrX, zon-x and zxpand-ay should be detected properly.
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sirmorris
Posts: 2813
Joined: Thu May 08, 2008 5:45 pm

Re: DarkStar 2

Post by sirmorris » Fri Nov 11, 2011 9:36 pm

For those that don't know this tricky little puzzler it's a conversion of an old TI calculator game.

The source is distributed with the Z88DK C compiler, and a hires conversion is already in existence. I couldn't find the source for that so I hacked it myself.

You choose a direction for your ball to move, and once moving it doesn't stop until it meets something solid. You progress when all the bubbles along the way are collected.

Some levels feature a movable wall block which you can position to give yourself an extra surface to collide with.

Instructions are included in the zip.
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dr beep
Posts: 1212
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Location: Boxmeer

Re: DarkStar 2

Post by dr beep » Fri Nov 11, 2011 10:22 pm

Now it's my turn to say that it looks great!

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Andy Rea
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Re: DarkStar 2

Post by Andy Rea » Fri Nov 11, 2011 10:27 pm

very nice, i am once again asstouded at the quality of software appearing this year :shock:

it has truly been a wonderful year for zeddy fans.

Andy

P.s i look forward to playing all these games when i get chance
6 x ZX81, 1 x TS1500 , 1 x +3e, 1 x timex 2040 printer, 1 x timex 2020 cassette deck, siclair printer and some spectrum

Moggy
Posts: 1866
Joined: Wed Jun 18, 2008 2:00 pm

Re: DarkStar 2

Post by Moggy » Fri Nov 11, 2011 10:29 pm

Very similar to a Jupiter Ace game I have somewhere.

Great work Charlie in fact ACE!!

As the tumble-weed blows across the floor a disheartened Moggy retires and cosiders another line of work

Moggy
Posts: 1866
Joined: Wed Jun 18, 2008 2:00 pm

Re: DarkStar 2

Post by Moggy » Fri Nov 11, 2011 10:32 pm

Andy Rea wrote:very nice, i am once again asstouded at the quality of software appearing this year :shock:

it has truly been a wonderful year for zeddy fans.

Andy

P.s i look forward to playing all these games when i get chance
Agreed Andy be it games or utilities some fantastic stuff produced, some by Your good self too.

Roll on 2012 :D


Regards
Moggy

Moggy
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Re: DarkStar 2

Post by Moggy » Fri Nov 11, 2011 10:59 pm

@Charlie
I don't know about source but I think this might be the version You mentioned in Your earlier post?
Doesn't work on the Xpand but will run in EO set to ZX97 LITE.

Regards
Moggy
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sirmorris
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Re: DarkStar 2

Post by sirmorris » Fri Nov 11, 2011 11:53 pm

There is a standard-video version available as source - it has everything needed to make a UDG version - and yes, the ace program you saw comes from the same place - it was that which sent me on the lookout for the '81 binary.

Siggi has such a program on his ZX81 web server, but like I say, I couldn't find the source code for that. So I hacked this up :lol:

I'm going to add par values for each screen so people can measure their move score, and possibly add hi-score saving. I used my SFX designer to make the beeps and scratches you hear, but I have to say I'm now seeing how limited the palette of 'one shot' sounds are... Cue the original idea of a sfx engine. But that belongs in a different thread.. :roll:

C

Moggy
Posts: 1866
Joined: Wed Jun 18, 2008 2:00 pm

Re: DarkStar 2

Post by Moggy » Fri Nov 11, 2011 11:57 pm

Bollocks to that how do I get past screen four :?: :!: :?: :!: :lol:

Moggy
Posts: 1866
Joined: Wed Jun 18, 2008 2:00 pm

Re: DarkStar 2

Post by Moggy » Sat Nov 12, 2011 12:04 am

God this is bloody addictive.
I am not a games player I am a free man ( apologies to Patrick Mcgoohan)
AAARRRGGH I hate You Sir Morris :!: :!:

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