Joystick and sound hacked in by yours truly!
Todo - more sound, success screen
V1.2 - added zxpand detection/loading of splash screen, fixed sounds
V1.3 - cleaned up a few things, added more control options, AY-sound auto-detect, new experimental SFX player!
V1.4 - 'sound off' bug fixed, preliminary high score saving! No names yet, just scores.
V2.1 - Fixed a few issues, mainly detection of AY chips. Now MrX, zon-x and zxpand-ay should be detected properly.
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The source is distributed with the Z88DK C compiler, and a hires conversion is already in existence. I couldn't find the source for that so I hacked it myself.
You choose a direction for your ball to move, and once moving it doesn't stop until it meets something solid. You progress when all the bubbles along the way are collected.
Some levels feature a movable wall block which you can position to give yourself an extra surface to collide with.
Instructions are included in the zip.
Agreed Andy be it games or utilities some fantastic stuff produced, some by Your good self too.Andy Rea wrote:very nice, i am once again asstouded at the quality of software appearing this year
it has truly been a wonderful year for zeddy fans.
P.s i look forward to playing all these games when i get chance
Roll on 2012
Siggi has such a program on his ZX81 web server, but like I say, I couldn't find the source code for that. So I hacked this up
I'm going to add par values for each screen so people can measure their move score, and possibly add hi-score saving. I used my SFX designer to make the beeps and scratches you hear, but I have to say I'm now seeing how limited the palette of 'one shot' sounds are... Cue the original idea of a sfx engine. But that belongs in a different thread..