DarkStar 2

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iturbez
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Re: DarkStar 2

Post by iturbez »

It's a hard game to play. Great piece of sotware, Sir... :shock:
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siggi
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Re: DarkStar 2

Post by siggi »

Here is some documentation and the source of Dark Star. It was included in earlier versions (1.7, 1.8) of Z88DK as example, but is not included in the current version.

http://www.z88dk.org/wiki/doku.php?id=e ... ects:dstar

Siggi

Addendum: here are some hints from Stefano (a Z88DK developer), when I asked him in 2008 how to compile it for a ZX81:
I just compiled the generic version, with a command like:
zcc +zx81 -startup=3 -lgfx81hr192 -Dspritesize=16 --create-app dstar.c

You might like to experiment:
/* #define spritesize 5 --> very low resolutions, 80x45 pixels */
/* #define spritesize 6 --> TI mode, 96x54 */
/* #define spritesize 8 --> 128x72 pixels */
/* #define spritesize 16 --> Big screen mode 256x144 */

http://www.z88dk.org/wiki/doku.php/exam ... ects:dstar
My ZX81 web-server: online since 2007, running since dec. 2020 using ZeddyNet hardware
http://zx81.ddns.net/ZxTeaM
sirmorris
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Re: DarkStar 2

Post by sirmorris »

Now you tell me :roll:

:lol:

Seriously though, the version I worked from was quite spectacularly broken in a number of ways. I wonder if this is why it's been dropped from the current release?
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Andy Rea
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Re: DarkStar 2

Post by Andy Rea »

it ain't broken now :D
what's that Smell.... smells like fresh flux and solder fumes...
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siggi
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Re: DarkStar 2

Post by siggi »

sirmorris wrote:Now you tell me :roll:
Sorry, I found the link today in an old mail program that I didn't use any more for several years ....
Seriously though, the version I worked from was quite spectacularly broken in a number of ways. I wonder if this is why it's been dropped from the current release?
Perhaps because they made a generic version for all targets and put it into WIKI/Project section ...???

Siggi
My ZX81 web-server: online since 2007, running since dec. 2020 using ZeddyNet hardware
http://zx81.ddns.net/ZxTeaM
sirmorris
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Re: DarkStar 2

Post by sirmorris »

V1.2 added! it's an intermediate release before I add high score stuff. As per usual the binary is in the first post.



C
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yerzmyey
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Re: DarkStar 2

Post by yerzmyey »

The graphic is beautiful. I even finished 2 levels with real pleasure.
(But far - it's not for me; hard like hell).
IN NIHILUM REVERTERIS - a big text-adventure game for ZX81: http://tiny.pl/g2m6m
"MONOCHROME" issue 5 - (Spring 2014) free paper/PDF magazine about ZX81: http://tiny.pl/q2m44
ZX81 COMPETITIONS 2007/2009: http://zx81.republika.pl/
sirmorris
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Re: DarkStar 2

Post by sirmorris »

Version 1.3 now posted!

C
Moggy
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Re: DarkStar 2

Post by Moggy »

Hi Charlie

Keeping in mind My legendary stupidity but what's different?

the splash screen is a bit dodgy a funny glitch and some times crash, the effects sound the same to My old ears and the sound on/off doesn't work its always on.

Have patience with Me Charlie Me and games are a bad mixture. :lol:

Regards
Moggy


EDIT Hang on Thicky gets it now it's not the effects that have changed but the way they are implemented :oops:
controls 5 6 7 8 added and because the AY is auto detect it's always on (so just the sound on/off command to get rid of?)
sirmorris
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Re: DarkStar 2

Post by sirmorris »

Hi Moggy - yep - I gone and introduced a regression in this build :P I'll fix that later this morning.

What kind of glitches are you seeing?? Could it be zxpand loading the title screen??

C
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