DarkStar 2

General games-related topics
User avatar
yerzmyey
Posts: 1239
Joined: Thu May 15, 2008 10:11 am
Location: Rubber Planet
Contact:

Re: DarkStar 2

Post by yerzmyey » Wed Mar 28, 2012 12:18 pm

Haaaaaaaa, it works perfectly well!!!! ;) :)
IN NIHILUM REVERTERIS - a big text-adventure game for ZX81: http://tiny.pl/g2m6m
"MONOCHROME" issue 5 - (Spring 2014) free paper/PDF magazine about ZX81: http://tiny.pl/q2m44
ZX81 COMPETITIONS 2007/2009: http://zx81.republika.pl/

User avatar
kmurta
Posts: 147
Joined: Tue Sep 01, 2009 5:04 am
Location: Belo Horizonte - BR
Contact:

Re: DarkStar 2

Post by kmurta » Wed Oct 24, 2012 8:14 pm

sirmorris wrote:Of course! Is MrX's AY board readable? ZXpand-AY is. I write to its registers and read back, expecting the value I just wrote.

I think Andy's right though - just assume it's there :)

I'll update tomorrow.

C
The game was updated?

I test with 1.4 and 2.0 versions but I have "NO ZXPAND-AY FOUND" on start screen and no sound in the game :(
1 x ZX81, 2 x TK85 , 1 TK82C, 1 TK95, 1 x Ringo R470, 1 x Alphacom 32 printer, 1 x ZXpand
ZeXtender board, Joy81 - Programmable Joystick Controller, Turbo Sound 81
http://zx81.eu5.org

sirmorris
Posts: 2813
Joined: Thu May 08, 2008 5:45 pm

Re: DarkStar 2

Post by sirmorris » Wed Oct 24, 2012 9:13 pm

Unfortunately the C compiler has been causing me many problems and I haven't re-visited the code in a while :( I shall look into it...

... and it appears the latest build has fixed the issues I was seeing :D

C
Attachments
sds-2.1.zip
(5.72 KiB) Downloaded 123 times

User avatar
kmurta
Posts: 147
Joined: Tue Sep 01, 2009 5:04 am
Location: Belo Horizonte - BR
Contact:

Re: DarkStar 2

Post by kmurta » Thu Oct 25, 2012 2:54 pm

sirmorris wrote: ... and it appears the latest build has fixed the issues I was seeing :D
C
Now I read "AY CHIP FOUND" on screen :P

I'm gathering some programs to take to a vintage meeting to be held next Saturday and I'm sure that the SDS will make a very good impression ;)

Thank you very much!!!
1 x ZX81, 2 x TK85 , 1 TK82C, 1 TK95, 1 x Ringo R470, 1 x Alphacom 32 printer, 1 x ZXpand
ZeXtender board, Joy81 - Programmable Joystick Controller, Turbo Sound 81
http://zx81.eu5.org

sirmorris
Posts: 2813
Joined: Thu May 08, 2008 5:45 pm

Re: DarkStar 2

Post by sirmorris » Thu Oct 25, 2012 4:59 pm

Glad to help :D

User avatar
Zac
Posts: 25
Joined: Wed Oct 31, 2012 11:28 am
Location: Montpellier / FRANCE \o/
Contact:

Re: DarkStar 2

Post by Zac » Wed Nov 07, 2012 8:53 pm

Sir Morris !

Game found !

Wait for my ZXPand card to test hi-res ! ;)

Thanks.
Last edited by Zac on Tue Nov 13, 2012 9:03 am, edited 1 time in total.
-=Zac

User avatar
RetroTechie
Posts: 379
Joined: Tue Nov 01, 2011 12:16 am
Location: Hengelo, NL
Contact:

Re: DarkStar 2

Post by RetroTechie » Tue Nov 13, 2012 2:03 am

Any chance of releasing a version that doesn't require the ZXpand? Like: requiring a RAM extension, perhaps with ZXpand-style joystick and AY support, but also loadable on a real ZX81 (from tape, if need be) without ZXpand attached? :?:

Btw: current EO .zip is named 3.7, but Help -> About box says version 3.6 ... :oops:

sirmorris
Posts: 2813
Joined: Thu May 08, 2008 5:45 pm

Re: DarkStar 2

Post by sirmorris » Tue Nov 13, 2012 9:23 am

I specifically hacked darkstar to be a zxpand demo but a zxpand-free version should be possible. I could run-length compress the title screen, ditch the high-score loading and this should be enough to get it down to a single load.

Thanks for pointing out my boo-boo with the version number - :oops: - I'll correct it in the next release :D

User avatar
stefano
Posts: 406
Joined: Tue Dec 11, 2012 9:24 am
Contact:

Re: DarkStar 2

Post by stefano » Tue Dec 11, 2012 12:19 pm

Errm, the original source code should be capable of running on quite a few different configurations (I build also a ZX Spectrum IF2 ROM version, not counting the Jupiter ACE and the Sorcerer Exidy UDG mode versions).

Some possible options with the ZX81:
- standard text mode
- redefinable characters (several different hardware mods supported)
- DK'Tronics extra ROM character sets
- ARX or WRX HR graphics modes, various board sizes, minimum 8KB RAM needed.
- Memotech HRG

I'm quite sure a lot of people could squeeze his old ZX81 on the software side and get something he could not belive before, just think at the "ARX" graphics trick.

Oh, I forgot to mention it is not the only HRG game available in z88dk. Have you tried Othello (Reversi) ?

Then, If you are a lucky owner of an expanded ZX81 you might like to port the "Adventure 'A'" in graphics mode ( just added a -DPICS option).. it is just a matter of space: a 24K block is a bit huge for normal zeddies ! Perhaps the "turbo tape" libraries could help in getting the graphics data at a higher memory location only after the main game block has been loaded..

User avatar
stefano
Posts: 406
Joined: Tue Dec 11, 2012 9:24 am
Contact:

Re: DarkStar 2

Post by stefano » Wed Oct 29, 2014 11:25 am

The legacy DSTAR game, G007, Memotech HRG, ARX and WRX flavours.
dstar-hrg.zip
DStar Legacy, in all the known full-HRG modes
(10.51 KiB) Downloaded 124 times

Post Reply