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Re: DarkStar 2

Posted: Mon Nov 03, 2014 9:39 pm
by zsolt
stefano wrote:While you're on it, could you try the 'vanilla' version on the real hardware and confirm the video picture is stable on a tv ?
It's OK - no flicker/jitter - but the outlook could be better: the much "checkerboard" characters are not too eye-friendly...
Regards,
Zsolt
dstar2k.png
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Re: DarkStar 2

Posted: Tue Nov 04, 2014 10:58 pm
by stefano
Good point, and I like the idea for the "blocker" !
Is it better now ?
dstar-vanilla.p
Dstar-vanilla, rearranged graphics
(4.89 KiB) Downloaded 92 times
Anybody willing to test the ZX80 version ?
dstar-zx80.o
Dstar for ZX80, rearranged graphics
(4.02 KiB) Downloaded 83 times

Re: DarkStar 2

Posted: Wed Nov 05, 2014 11:41 am
by zsolt
stefano wrote:Is it better now ?
Much better :D Great work, thank you.
Zsolt

Re: DarkStar 2

Posted: Wed Nov 05, 2014 2:02 pm
by stefano
While I'm on it, I must apologize with SirMorris for stealing his thread.
I opened a specific one for "DStar 1" in the past but then I attached my stuff to this one messing up the things a little.
So.. if everyone wants to enjoy the bells and whistles, please get the stuff at the earlier pages: I noticed it works also without ZXpand if you GOTO the right program line.

Re: DarkStar 2

Posted: Wed Nov 05, 2014 3:05 pm
by sirmorris
No problem here, Stefano! Steal away! :D

Re: DarkStar 2

Posted: Sat Nov 08, 2014 10:04 am
by siggi
Hi Stefano
when I first started the ZX81 version I pressed the key "6", because I am used to play games with the cursor keys. But then the screen switched to a strange pixel pattern: the keys 1-6 seem to change the "I" register, which then probably point to ROM. "0" switches back to the normal character set.

Is it a bug or a feature? Are you playing around with PSEUDO-Hires?

Siggi

Edit: Upps, just noticed in previous postings, that it is a documented feature :mrgreen:

Re: DarkStar 2

Posted: Sat Nov 08, 2014 4:32 pm
by stefano
Uh well.. it is a feature but it makes little sense on the "vanilla version", if you don't previously load a redefined font.
Check the previous posts and get the UDG version to see some better result, AFAIR it starts in QuickSilva mode, then you can choose the right bank with the number keys.
The Dk'Tronics version in turns picks the pre-defined UDGs.

Re: DarkStar 2

Posted: Thu Feb 07, 2019 1:13 pm
by neazoi
How to play level 2 of the dark star 2?
space does not seem to open this door for the ball to come out.
At least not in the emulator