Kaleidoscope simulator

Anything Sinclair ZX Basic related; history, development, tips - differences between BASIC on the ZX80 and ZX81
Post Reply
Shaun_B
Posts: 451
Joined: Wed Apr 22, 2009 10:22 am

Kaleidoscope simulator

Post by Shaun_B » Sun Mar 11, 2018 8:33 pm

Here's a Kaleidoscope simulator in BASIC. I made some small alterations to the original:

Press any key but SPACE, 0 and V to 'turn' the Kaleidoscope.
Press 0 to auto-turn.
Press V to clear and start again (stop the auto-turn simulation for clear to work).
Press SPACE to break out.

Regards,

Shaun.
Attachments
SCOPE.P
(485 Bytes) Downloaded 123 times

McKlaud
Posts: 255
Joined: Tue Dec 19, 2017 10:02 pm
Location: St Albans, UK

Re: Kaleidoscope simulator

Post by McKlaud » Sun Mar 11, 2018 10:19 pm

Nice!
Claudius
----------

Shaun_B
Posts: 451
Joined: Wed Apr 22, 2009 10:22 am

Re: Kaleidoscope simulator

Post by Shaun_B » Mon Mar 12, 2018 8:55 pm

Hi,

I made a version using PRINT AT rather than PLOT; this will work on 2K machines or better.

Edit - I decided to make it 1K to save you the trouble :-)

Regards,

Shaun.
Attachments
SCOPE2-1K.P
(477 Bytes) Downloaded 87 times
SCOPE2.p
(1.63 KiB) Downloaded 94 times

McKlaud
Posts: 255
Joined: Tue Dec 19, 2017 10:02 pm
Location: St Albans, UK

Re: Kaleidoscope simulator

Post by McKlaud » Mon Mar 12, 2018 11:53 pm

I preferred a square mosaic created by the previous version. Issue 2 works fine but the mosaic is bit overstretched horizontally for my taste.

Anyway, good job!
Claudius
----------

Shaun_B
Posts: 451
Joined: Wed Apr 22, 2009 10:22 am

Re: Kaleidoscope simulator

Post by Shaun_B » Tue Mar 13, 2018 5:41 am

Hi,

Thanks for the feedback. I could make each version appear to be circular rather than square. Let me think about that one. Should be easy enough.

Regards,

Shaun.

Post Reply