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Re: 1K Hires : Asteroidbelt

Posted: Tue May 17, 2016 9:50 am
by dr beep
Thinking of adding a bonus passing by that will reset speed.

Re: 1K Hires : Asteroidbelt

Posted: Wed May 18, 2016 9:27 pm
by dr beep
Some alterations in the game.

Speed is a bit faster.
When ufo passes you can get 200 points extra and it can set back the increasing speed.

Still someone to test ZXPAND-support before final release.
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Re: 1K Hires : Asteroidbelt

Posted: Wed May 18, 2016 10:35 pm
by sirmorris
I want to test but all my ZXPands are ... less than working at the moment :shock:

Re: 1K Hires : Asteroidbelt

Posted: Fri May 20, 2016 12:57 pm
by Moggy
Doesn't work with my Xpand at least.
Just loads then blank screen then K cursor.

If I run with Xpand commander it just returns to commander, if I use the X option to load then it behaves as described.

Re: 1K Hires : Asteroidbelt

Posted: Fri May 20, 2016 8:45 pm
by dr beep
Moggy wrote:Doesn't work with my Xpand at least.
Just loads then blank screen then K cursor.

If I run with Xpand commander it just returns to commander, if I use the X option to load then it behaves as described.
Hmm,
How much memory do you have?

On EO it runs up to 48K, but as I think... It could crash due to going to hires before making a full copy of memory.

Re: 1K Hires : Asteroidbelt

Posted: Sat May 21, 2016 5:29 pm
by Moggy
dr beep wrote:
Moggy wrote:Doesn't work with my Xpand at least.
Just loads then blank screen then K cursor.

If I run with Xpand commander it just returns to commander, if I use the X option to load then it behaves as described.
Hmm,
How much memory do you have?

On EO it runs up to 48K, but as I think... It could crash due to going to hires before making a full copy of memory.
I'm using real ZX81, not emulator, with ZXpand therefore 32k.

Re: 1K Hires : Asteroidbelt

Posted: Sun May 22, 2016 1:01 pm
by dr beep
Moggy wrote:
dr beep wrote:
Moggy wrote:Doesn't work with my Xpand at least.
Just loads then blank screen then K cursor.

If I run with Xpand commander it just returns to commander, if I use the X option to load then it behaves as described.
Hmm,
How much memory do you have?

On EO it runs up to 48K, but as I think... It could crash due to going to hires before making a full copy of memory.
I'm using real ZX81, not emulator, with ZXpand therefore 32k.

The game won't start on EO with ZX97 Lite emulation.
Only thing I can think is the hires routine.
Will try to fix it.