Working on new 1K hires : Marble Racer
Re: Working on new 1K hires : Marble Racer
REPAIRED DOWNLOAD IN NEXT POST
here is a test play of MARBLE RACER.
Controls
QWERT = up
ASDFG = down
12345 = left
67890 = right
HJKL <NL> = start riding
For now only movement in the game.
Controls only work when 1 key is pressed, multiple key is denied.
For now you will need 2K, but that will be repaired.
here is a test play of MARBLE RACER.
Controls
QWERT = up
ASDFG = down
12345 = left
67890 = right
HJKL <NL> = start riding
For now only movement in the game.
Controls only work when 1 key is pressed, multiple key is denied.
For now you will need 2K, but that will be repaired.
Last edited by dr beep on Sat Jun 20, 2015 11:34 pm, edited 1 time in total.
Re: Working on new 1K hires : Marble Racer
Stackpointer bug removed and running in 1K
Re: Working on new 1K hires : Marble Racer
Timer added and on screen.
Still 5 bytes over for roundcounter and end of game.
(And perhaps some memory around the screenmemory)
Still 5 bytes over for roundcounter and end of game.
(And perhaps some memory around the screenmemory)
Re: Working on new 1K hires : Marble Racer
Screen altered without losing too much gameplay.
Now 62 bytes free.
Now 62 bytes free.
Re: Working on new 1K hires : Marble Racer
Only keyresponse must be changed to prevent doublekey press.
Right now delay some longer, but also collissionpenalty in extra delay.
Race 5 rounds.
First total gameplay is a fact.
Right now delay some longer, but also collissionpenalty in extra delay.
Race 5 rounds.
First total gameplay is a fact.
Re: Working on new 1K hires : Marble Racer
Game is finished, only thing not added is fastest time in highscore. So you must write your own fastest time down on paper.
(sorry, no room anymore)
Altered to first playable version:
controls: now AZ and 90
Collissionpenalty
48K bug added.
Game will be on the download thread available
(sorry, no room anymore)
Altered to first playable version:
controls: now AZ and 90
Collissionpenalty
48K bug added.
Game will be on the download thread available
Re: Working on new 1K hires : Marble Racer
For the fans, the source in PDF.
NEW SOURCE AT THE END.
NEW SOURCE AT THE END.
Last edited by dr beep on Wed Jun 24, 2015 7:36 pm, edited 1 time in total.
Re: Working on new 1K hires : Marble Racer
Another Dr. Beep classic! Thanks for the source - I shall look at it and pretend to understand it
Re: Working on new 1K hires : Marble Racer
Source isn't that hard.sirmorris wrote:Another Dr. Beep classic! Thanks for the source - I shall look at it and pretend to understand it
Code: Select all
Initialisation
Gameloop:
Wait for start key
Set start parameters
Playloop:
Set screen
Do move
Test end of play
/playloop
Goto gameloop
Intrupt: make hires display
Re: Working on new 1K hires : Marble Racer
It looks like the game isn't working on all version of EO. I am working on it.
Worst case, 2 version for 48K and 1K.
Worst case, 2 version for 48K and 1K.