Working on new 1K hires : Marble Racer

Any discussions related to the creation of new hardware or software for the ZX80 or ZX81
dr beep
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Re: Working on new 1K hires : Marble Racer

Post by dr beep »

REPAIRED DOWNLOAD IN NEXT POST

here is a test play of MARBLE RACER.

Controls
QWERT = up
ASDFG = down
12345 = left
67890 = right

HJKL <NL> = start riding

For now only movement in the game.
Controls only work when 1 key is pressed, multiple key is denied.

For now you will need 2K, but that will be repaired.
Last edited by dr beep on Sat Jun 20, 2015 11:34 pm, edited 1 time in total.
dr beep
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Joined: Thu Jun 16, 2011 8:35 am
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Re: Working on new 1K hires : Marble Racer

Post by dr beep »

t.p
Marble Racer in 1K ; to do timing and round counter , better response to key
(890 Bytes) Downloaded 148 times
Stackpointer bug removed and running in 1K
dr beep
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Re: Working on new 1K hires : Marble Racer

Post by dr beep »

Timer added and on screen.

Still 5 bytes over for roundcounter and end of game.
(And perhaps some memory around the screenmemory)
dr beep
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Re: Working on new 1K hires : Marble Racer

Post by dr beep »

Screen altered without losing too much gameplay.
Now 62 bytes free.
dr beep
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Re: Working on new 1K hires : Marble Racer

Post by dr beep »

Only keyresponse must be changed to prevent doublekey press.

Right now delay some longer, but also collissionpenalty in extra delay.

Race 5 rounds.

First total gameplay is a fact.
test.p
(910 Bytes) Downloaded 149 times
dr beep
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Re: Working on new 1K hires : Marble Racer

Post by dr beep »

Game is finished, only thing not added is fastest time in highscore. So you must write your own fastest time down on paper.
(sorry, no room anymore)

Altered to first playable version:
controls: now AZ and 90
Collissionpenalty
48K bug added.


Game will be on the download thread available
dr beep
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Re: Working on new 1K hires : Marble Racer

Post by dr beep »

For the fans, the source in PDF.

NEW SOURCE AT THE END.
Last edited by dr beep on Wed Jun 24, 2015 7:36 pm, edited 1 time in total.
sirmorris
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Joined: Thu May 08, 2008 5:45 pm

Re: Working on new 1K hires : Marble Racer

Post by sirmorris »

Another Dr. Beep classic! Thanks for the source - I shall look at it and pretend to understand it :)
dr beep
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Re: Working on new 1K hires : Marble Racer

Post by dr beep »

sirmorris wrote:Another Dr. Beep classic! Thanks for the source - I shall look at it and pretend to understand it :)
Source isn't that hard.

Code: Select all

Initialisation 

Gameloop:
  Wait for start key
   Set start parameters
   Playloop:
      Set screen
      Do move
      Test end of play
    /playloop
Goto gameloop

Intrupt: make hires display
All games work in same order.
dr beep
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Joined: Thu Jun 16, 2011 8:35 am
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Re: Working on new 1K hires : Marble Racer

Post by dr beep »

It looks like the game isn't working on all version of EO. I am working on it.
Worst case, 2 version for 48K and 1K.
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