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Re: Flappy Bird in 1K hires
Posted: Fri Aug 18, 2017 9:20 pm
by dr beep
I am thinking of altering the display so it will save app. 100 bytes in the walldata.
This will need a lot of alterations. Working on it.....
Re: Flappy Bird in 1K hires
Posted: Fri Aug 18, 2017 11:33 pm
by dr beep
85 bytes left and only score and movement to do.
Re: Flappy Bird in 1K hires
Posted: Sat Aug 19, 2017 12:04 pm
by Shaun_B
Score and movement in 85 bytes? As a modern-days programmer, this would be fantasy!
Can't wait to play it.
Regards,
Shaun.
Re: Flappy Bird in 1K hires
Posted: Sat Aug 19, 2017 12:33 pm
by dr beep
Almost ready.
Score and hiscore added.
Only controls to do.
Still 36 bytes free for reading keyboard and do move.
Easy.....
Game will be called "K-bird" since it will fit 1K and it is a small hint to hit the KEYBOARD to make the bird fly.
- Screen.png (10.95 KiB) Viewed 3453 times
Re: Flappy Bird in 1K hires
Posted: Sat Aug 19, 2017 1:29 pm
by Andy Rea
nice job
Re: Flappy Bird in 1K hires
Posted: Sat Aug 19, 2017 1:35 pm
by nollkolltroll
Absolutely incredible!
Re: Flappy Bird in 1K hires
Posted: Sat Aug 19, 2017 3:11 pm
by dr beep
Some glitches in screenupdate.
Hard to find, but working on it.
So here is beta version.
- fbtest.p
- (800 Bytes) Downloaded 164 times
Start A-G
Flap, any other key
Re: Flappy Bird in 1K hires
Posted: Sat Aug 19, 2017 4:16 pm
by Moggy
HMMM Much too hard for me couldn't get past the first mark!!!
A no from me I'm afraid.
Re: Flappy Bird in 1K hires
Posted: Sat Aug 19, 2017 4:56 pm
by dr beep
Moggy wrote: ↑Sat Aug 19, 2017 4:16 pm
HMMM Much too hard for me couldn't get past the first mark!!!
A no from me I'm afraid.
This one better?
Most screen errors are erased.
Re: Flappy Bird in 1K hires
Posted: Sat Aug 19, 2017 7:18 pm
by Shaun_B
Using EightyOne and neither of your latest builds are working :-\
Regards,
Shaun