Hey, guys, I do appreciate this very much.
Well, I'm not a coder - Hellboj is coding it on ZX128 - but our arrangement was that I give him an ODT file (document from OpenOffice) and he uses it. It's because we used 2 (or 3?) kind of dash sign and italics and bold font (required in English version, as I've been told from my English translators).
On Spectrum Hellboj will change the italics and bold font into different colours.
On Atari XL and C64 they will simply use the original look of the ODT (but in resolution 320/200, so the letters will be reasonably bigger).
On ZX81 we might use a standard ZX font of course, forget about longer dash signs, as there will be only English version (and they don't use dashes in dialogues), but I don't know how to replace italics and bold font.
The last technical thing I can mention is the "syntax" for the computer. What I mean is: I made two versions. One will be in a book form. So it's just a normal book, no special syntax required. BUT. Hellboj in his ZX version wanted to make kind of "hypertext": when You chose what the protagonist will do next, You have written several possibilities. Hellboj said they will be like "active links in HTML".
Hence an example of the "computer version" text:
"
What next? How was he going to handle what was happening? What attitude was he going to take to these events? He could see two options; admit that he was, in fact, probably insane and [6see a psychiatrist] or recognise that, actually, something bad really was going on and [7try to get some advice from a scientist].
"
1) It means: "see a psychiatrist" and "try to get some advice from a scientist" are ACTIVE LINKS.
2) "6" means that when the player press this link with a cursor sign - he will go to the chapter/paragraph number 6.
"7" means that when the player press this link with a cursor sign - he will go to the chapter/paragraph number 7.
They are information for the computer.
The "book version" doesn't have those, and just using a pure text, like "go to the chapter 6" and something like that.
Of course I can provide both version of the file. I will be sending them in private messages to You guys, because I don't want to spoil the game publishing it prematurely, hahaha.
I made text, music and graphic for the game but I have to admit, as for the text, it's the best thing I have written so far and - surprisingly - I'm very pleased with the result (which is most uncharacteristic for me).
Example of graphic I put there before; the music will be my Berlin-School / Tangerine Dream-like song
http://yerzmyey.i-demo.pl/death_squad/1 ... square.mp3
ZX81 with ZXpand reads BMP files 256/192, so I can provide all 10 illustrations in this format. 1-bit / mono.
ZX81 with ZXpand can play STC music, so I can provide my music exactly in this particular format too. I'm pretty sure the code can be "translated" also into other popular disk-drives of ZX81, anyway that's exactly what people do on Spectrum (it's common to release game for ZX48, ZX128, and additionally for tape, for TR-DOS and even for ZX+3).
OK, I will be sending the private messages today, with the materials.
If anybody more would be interested and didn't get the materials - feel free to PM me of just write here.
Also - once again SOOOOOO GREAT THANX for Your help.