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Work in progress : 1K hires Stupid Cupid

Posted: Sun May 06, 2018 12:55 pm
by dr beep
Cupid dropped the sack with lovehearts and the only way to retrieve them is to shoot them out of the sky with his lovearrows
(nicely marked with a "C").

The game plays, but as you can see the size is just 597 bytes.
So what can be added in the remaining 352 bytes?

Controls now:
1 fire
9 left
0 right
NL restart

Btw: on start the displaydata is not cleared. What you see is sysvar needed for loading. Move the first game left and right and
it is cleared for all further games. Yes I can add a CLS, but I went for saving bytes.



DISCLAIMER : Any ressemblance between "Stupid Cupid" and "Patrulha Espacial" is fully intended

Re: Work in progress : 1K hires Stupid Cupid

Posted: Sun May 06, 2018 9:57 pm
by RobertK
dr beep wrote: Sun May 06, 2018 12:55 pm So what can be added in the remaining 352 bytes?
Nice game! The shooting is a little monotonous, maybe you could add a horizontally flying heart that sometimes appears on the top of the screen (instead of the falling hearts), just like the saucer in Space Invaders?

Re: Work in progress : 1K hires Stupid Cupid

Posted: Sun May 06, 2018 10:19 pm
by dr beep
RobertK wrote: Sun May 06, 2018 9:57 pm
dr beep wrote: Sun May 06, 2018 12:55 pm So what can be added in the remaining 352 bytes?
Nice game! The shooting is a little monotonous, maybe you could add a horizontally flying heart that sometimes appears on the top of the screen (instead of the falling hearts), just like the saucer in Space Invaders?
This is possible. The hearts will then drop from second line down and on top moving horizontally.

I was also thinking of adding a gameplay with only horizontal movement and going down like spacinvaders

Re: Work in progress : 1K hires Stupid Cupid

Posted: Mon May 07, 2018 10:49 am
by RobertK
dr beep wrote: Sun May 06, 2018 10:19 pm The hearts will then drop from second line down and on top moving horizontally.
I think it would be better if you would make the vertical ones pause for some time to allow the player to catch his breath again. This would be some sort of a bonus round where the player can score extra points but cannot get killed.

Re: Work in progress : 1K hires Stupid Cupid

Posted: Fri May 18, 2018 10:25 pm
by dr beep
Almost second level added.

Some kind of bonusplay.

Re: Work in progress : 1K hires Stupid Cupid

Posted: Sun May 20, 2018 1:50 pm
by dr beep
Bonuslevel now working,
still 96 bytes left.

I can add ZXPAND-joystick and redefine keys.

Re: Work in progress : 1K hires Stupid Cupid

Posted: Sun May 20, 2018 7:10 pm
by dr beep
THE GAME IS RELEASED IN THE GAMES-THREAD

Added a second level and ZXPAND-joysticksupport

Re: Work in progress : 1K hires Stupid Cupid

Posted: Tue May 22, 2018 3:58 pm
by RobertK
The bonus round looks spectacular. I am once again impressed what you can do in 1k...

Re: Work in progress : 1K hires Stupid Cupid

Posted: Tue May 22, 2018 6:03 pm
by dr beep
RobertK wrote: Tue May 22, 2018 3:58 pm The bonus round looks spectacular. I am once again impressed what you can do in 1k...
Already working on the next game....

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