8K Adventure ported to the ZX-81?

Any discussions related to the creation of new hardware or software for the ZX80 or ZX81
User avatar
siggi
Posts: 913
Joined: Thu May 08, 2008 9:30 am
Location: Dauernheim, Germany
Contact:

Re: 8K Adventure ported to the ZX-81?

Post by siggi »

XavSnap wrote:I plan to draw an icon (16x16) to you ! :D :D :D
Oh no! :o

My Zeddy contains a Z80, which is an 8-bit-processor! So the icon should be 8x8!

:-)

Siggi
My ZX81 web-server: online since 2007
http://zx81-siggi.endoftheinternet.org/index.html

User avatar
yerzmyey
Posts: 1237
Joined: Thu May 15, 2008 10:11 am
Location: Rubber Planet
Contact:

Re: 8K Adventure ported to the ZX-81?

Post by yerzmyey »

Not necesserily. ;)
The icon could consist of four 8*8 graphic signs. ;)
Heheheh. :)
IN NIHILUM REVERTERIS - a big text-adventure game for ZX81: http://tiny.pl/g2m6m
"MONOCHROME" issue 5 - (Spring 2014) free paper/PDF magazine about ZX81: http://tiny.pl/q2m44
ZX81 COMPETITIONS 2007/2009: http://zx81.republika.pl/

User avatar
siggi
Posts: 913
Joined: Thu May 08, 2008 9:30 am
Location: Dauernheim, Germany
Contact:

Re: 8K Adventure ported to the ZX-81?

Post by siggi »

Another idea:
why not display the picture of the cover on a HIRES-Zeddy as intro for the game?
Wilf describes on his pages, how a PC bitmap could be converted to a Zeddy hires picture:

http://www.user.dccnet.com/wrigter/inde ... /BMP2P.htm

Remove some colors and some pixels, and the Zeddy is able to display the cover ...

:mrgreen:

Siggi
My ZX81 web-server: online since 2007
http://zx81-siggi.endoftheinternet.org/index.html

User avatar
yerzmyey
Posts: 1237
Joined: Thu May 15, 2008 10:11 am
Location: Rubber Planet
Contact:

Re: 8K Adventure ported to the ZX-81?

Post by yerzmyey »

...talkin'bout it, I wonder why the file http://www.user.dccnet.com/wrigter/inde ... es/BMP2P.P You pointed doesn't work with EughtyOne emularor or vb81, but it do work with Xtender...
I will have to test it with my real ZX81 tomorrow. Hm.
I assume it's not software display but it needs additional gfx hardware?
IN NIHILUM REVERTERIS - a big text-adventure game for ZX81: http://tiny.pl/g2m6m
"MONOCHROME" issue 5 - (Spring 2014) free paper/PDF magazine about ZX81: http://tiny.pl/q2m44
ZX81 COMPETITIONS 2007/2009: http://zx81.republika.pl/

User avatar
siggi
Posts: 913
Joined: Thu May 08, 2008 9:30 am
Location: Dauernheim, Germany
Contact:

Re: 8K Adventure ported to the ZX-81?

Post by siggi »

It requires a HRG enabled Zeddy (2 diodes to AND /RD and /RFSH, see at the bottom of the Wilf's description).
Emulators must support WRX16K hires ....

Siggi
My ZX81 web-server: online since 2007
http://zx81-siggi.endoftheinternet.org/index.html

Mike
Posts: 52
Joined: Sun May 11, 2008 5:38 pm

Re: 8K Adventure ported to the ZX-81?

Post by Mike »

yerzmyey wrote:I wonder why the file http://www.user.dccnet.com/wrigter/inde ... es/BMP2P.P You pointed doesn't work with EughtyOne emularor...
Because you haven't enabled WRX graphics in the Hardware dialog box...

Mike
Attachments
img1.jpg
(72.52 KiB) Downloaded 2634 times

User avatar
XavSnap
Posts: 898
Joined: Sat May 10, 2008 4:23 pm

Re: 8K Adventure ported to the ZX-81?

Post by XavSnap »

Note,
The XuR can convert a BMP under Memotech.
It fill the S$ vars value with a picture.
Select the Memotech card, and have a look to the up popups...
You can have a look to the Memotech examples to get a proper s$ to fill it.
Have Fun.
Xavier

Moggy
Posts: 2030
Joined: Wed Jun 18, 2008 2:00 pm

Re: 8K Adventure ported to the ZX-81?

Post by Moggy »

Don't know if I have a bugged version of this game , but by collecting only three objects ,not including the final one (won't give it away!!) I completed it in about 5-6 minutes. is there no linear progression? ie collect object a or you can't proceed to point b, or are things like an open drawbridge a bed a rope etc just red herrings? I am not a games player by any stretch of the imagination, Did I just get lucky?

Andre
Posts: 23
Joined: Sat Jun 21, 2008 7:28 pm
Location: Chateauguay-Quebec-Canada
Contact:

Re: 8K Adventure ported to the ZX-81?

Post by Andre »

Bonjour Moggy,

I do not know which version you have. If you have mine :ANDRE***, dated 08/07/01, no bugs were reported from this version since that date.

I must mention also that some items are usuful, some are are not. But I am convinced that you can not complete my version without using most of the collectable items. Less defeating the enemy without them.

You can get my version at "http://www.zx-team.de/andre". Try it out and let me "hear" your comments.

For those of you who enjoy ZX81/TS1000 game, "YATZXEE" from Stafford White is coming out soon.

Have fun will travel, ANDRE***
http://www.zx-team.de/andre
http://zx81.ordi5.free.fr/andre

Moggy
Posts: 2030
Joined: Wed Jun 18, 2008 2:00 pm

Re: 8K Adventure ported to the ZX-81?

Post by Moggy »

Hi ANDRE
Will visit your site and download your version. I have most of your games already and it's been a long time since I came across someone who uses basic so damm well and creates games with such a unique perspective. There are some great programmers on this site, sir morris is no slouch with programming and andy rea also (look out for "Tron Trails"). and the emulator guys like Mike who,if I'm not mistaken, wrote eighty-one. What a piece of work!! a zx81 on a 42" plasma screen!! How I wish I had those skills.

Regards Moggy

Ps a solution to JUMCATS would be most welcome!!!!
Last edited by Moggy on Mon Jul 14, 2008 10:00 pm, edited 1 time in total.

Post Reply