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Re: 8K Adventure ported to the ZX-81?

Posted: Wed Jun 25, 2008 8:45 pm
by gus
Paul Panks wrote:Hey gus,

Line 200 should read (in part):

IF N<17 OR LO(N)<>RM THEN PRINT "HOW?":GO TO 80

The rest should be pretty easy to fix with the new word wrap routine. The rooms in the castle and a couple in the forest (east of Goblin) cut off part of the text (>32 characters).

Paul
Hi Paul,

Well the problem with the texts longer that 32 chars is that I use a temp variable to "read" it and guess what ? yes this var is just 32 chars long :twisted: well bug hunted now :)

I do change the line that you indicate too, I see that this is a fix to the original version, please don't forgot to tell me of any changes that you do, so we can have updated versions.

Please try it new release and tell me how it works, I have no time to play with it yet :(

The problem with the Invenroty, do you know how to reproduce it ? I check the source code and I don't find any suspicius...

Thanks and be well,
Gus

Re: 8K Adventure ported to the ZX-81?

Posted: Thu Jun 26, 2008 7:06 pm
by Paul Panks
Thanks for the update, gus. I'll check it out and see how it plays.

Paul

Re: 8K Adventure ported to the ZX-81?

Posted: Sun Jun 29, 2008 4:17 pm
by Andre
Bonjour adventurers,

I have not only a working adapted version, now, I have an improved less than 10K version that works very well. It is faster and has more varied answers to your inputs.

Also you can not re-use the lantern after you drop it because you have no more oil. So you can not re-enter the WESTERN WOODS from any directions.

Also you can EXAMINE only obects you have or are visible at the site you are.

Also you do not have to re-USE the rope to CLIMB the TREE if you leave the ROPE at the site.

The latest version is dated June 29.

Have fun, ANDRE***
http://www.zx-team.de/andre
http://zx81.ordi5.free.fr/andre

Re: 8K Adventure ported to the ZX-81?

Posted: Mon Jun 30, 2008 6:07 pm
by Paul Panks
Hey gus,

Noticed a pretty bad error...typing "KILL GOBLIN" crashed the program. Any ideas as to why this would occur?

Paul

Re: 8K Adventure ported to the ZX-81?

Posted: Mon Jun 30, 2008 6:08 pm
by Paul Panks
Hey Andre,

Is your version available to download? I'd like to try it out if possible.

Thanks!

Paul

Re: 8K Adventure ported to the ZX-81?

Posted: Tue Jul 01, 2008 2:48 am
by gus
Paul Panks wrote:Hey gus,

Noticed a pretty bad error...typing "KILL GOBLIN" crashed the program. Any ideas as to why this would occur?

Paul
Hi Paul,
Yes I do know, that's because the memory is FULL :shock:
So I will include some more memory saving tips...
I of course upload the new version :)

Be well,
Gus

Re: 8K Adventure ported to the ZX-81?

Posted: Tue Jul 01, 2008 3:15 am
by gus
Hi Paul,

The problem with the "KILL GOBLIN" command has to do with two things...

On line 200 you put the condition LO(N)<>RM and that must be L(N)...

And, like the memory is FULL, I can't debug (I means entering some PRINTs :lol: )
Now I changed the line 200 and make some more room in memory too

Here is the new version :) so you can wear your Q/A hut again :roll:

Thanks and be well,
Gus

Re: 8K Adventure ported to the ZX-81?

Posted: Tue Jul 01, 2008 8:13 pm
by Paul Panks
Hey gus,

I thoroughly checked it out and found no errors. :) Thanks for all of your hard work on porting 8K Adventure to the ZX-81. I have placed a link to the download on my page here:

http://www.geocities.com/dunric/index.html

(scroll down about 3/4ths of the way to download)

And Andre, please post a link to your version as well.

Thanks! :)

Paul

Re: 8K Adventure ported to the ZX-81?

Posted: Tue Jul 01, 2008 8:26 pm
by gus
Hey Paul,
I hope that this version works fine, but just in case all you need to do is tell me :)

And a lot of thanks to YOU that let me and the rest of the members enjoy porting and/or playing with you Adventure.

Gus

Re: 8K Adventure ported to the ZX-81?

Posted: Tue Jul 01, 2008 8:29 pm
by Paul Panks
Hey gus,

Thanks for the words of encouragement. Yes, the game works flawlessly and is perfect now. Everything works as it should and there aren't any bugs (that I can see). I uploaded it to my page here:

http://www.geocities.com/dunric/adv28k.zip

Paul