Next project: PICK AXE PETE from Videopac in 1K

Any discussions related to the creation of new hardware or software for the ZX80 or ZX81
Post Reply
dr beep
Posts: 1420
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Next project: PICK AXE PETE from Videopac in 1K

Post by dr beep »

I had the idea, it is my next challenge.

PICK AXE PETE in 1K, renamed MINER M1KE

F= key
T= pickaxe
H=ladder

Miner Mike will be displayed as 2 dots and a third as the pickaxe.
miner.jpg
dr beep
Posts: 1420
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: Next project: PICK AXE PETE from Videopac in 1K

Post by dr beep »

Name will be DIGgIT, capitals inverted.

DIGG IT, for the mining
DIGIT for the 1K reference, not much digits to code.

Furthermore the player will be only 2 pixels and holding axe or key will be shown in the topline.
This makes drawing easier without loss of gameplay.

Now working on movement of player.
Moving goes ok, but not yet controlled by keypress.
dr beep
Posts: 1420
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: Next project: PICK AXE PETE from Videopac in 1K

Post by dr beep »

Movement player ready.

TO DO:

stairmoves, boulders, key and pickaxe


Give it a try...
MM009.p
(682 Bytes) Downloaded 12 times
dr beep
Posts: 1420
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: Next project: PICK AXE PETE from Videopac in 1K

Post by dr beep »

I rearranged the code.

I moved the screen to the end, compressed it to fit total game in 949 bytes to load.
The room behind the compressed screen is now filled with routines that are copied over the sysvar after loading, then the screen id decompressed with a routine written in the SP-area.

The screen is unpacked and the game runs.
This forms a 260 bytes block still free to code bouldermovement and pickaxeroutines.

Gameplay will be a bit different from pickaxepete, but it will be good.
dr beep
Posts: 1420
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: Next project: PICK AXE PETE from Videopac in 1K

Post by dr beep »

Ladders were already moving, now axe function added.

Only to add boulders in 170 bytes.
dr beep
Posts: 1420
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: Next project: PICK AXE PETE from Videopac in 1K

Post by dr beep »

Gameplay will ressemble pickaxe pete, but will be different.

Ladders are now fixed and boulders will not bounce, only roll.

I have to do some alterations to make it fit 1K..

Planned release date: 40th birthday
User avatar
kokkiklhs
Posts: 76
Joined: Sat Jan 10, 2015 12:09 pm

Re: Next project: PICK AXE PETE from Videopac in 1K

Post by kokkiklhs »

dr beep wrote: Mon Feb 22, 2021 6:43 pm Gameplay will ressemble pickaxe pete, but will be different.

Ladders are now fixed and boulders will not bounce, only roll.

I have to do some alterations to make it fit 1K..

Planned release date: 40th birthday
A fav Videopac classic, plus dr beep's magic 1k coding skills on the Zeddy, will surely have a spectacular result!
Thank you!!!
dr beep
Posts: 1420
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: Next project: PICK AXE PETE from Videopac in 1K

Post by dr beep »

A bug in the boulderdisplay solved and routine changed to get room.

Now scoring needed and some extra room still needed...

fingers crossed.
dr beep
Posts: 1420
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: Next project: PICK AXE PETE from Videopac in 1K

Post by dr beep »

Working on gaining bytes... so far 20 bytes won.
Hard needed for the final parts to code.
dr beep
Posts: 1420
Joined: Thu Jun 16, 2011 8:35 am
Location: Boxmeer

Re: Next project: PICK AXE PETE from Videopac in 1K

Post by dr beep »

I have the game in 1K with hiscore.

Now game needs a different layout but that is easy!!!
Post Reply