Page 2 of 3
Re: PACMAN 1K
Posted: Tue Jan 31, 2023 2:02 pm
by thewiz
Amazing! It makes what I am doing look like Kindergarten stuff.
Re: PACMAN 1K
Posted: Tue Jan 31, 2023 3:30 pm
by dr beep
thewiz wrote: ↑Tue Jan 31, 2023 2:02 pm
Amazing! It makes what I am doing look like Kindergarten stuff.
Just know that once I was at that level too. So here is a whole future ahead.
Re: PACMAN 1K
Posted: Tue Jan 31, 2023 3:34 pm
by dr beep
XavSnap wrote: ↑Tue Jan 31, 2023 8:33 am
You can use the $403c to $407a memory block ?
I code outside the ZX81 and built a .p file.
With this method you don't need to follow the rules for input in BASIC.
I place a startline of BASIC over sysvar, the machinecode to start over sysvar and even code on compressed screen.
That code copies over stack and intrupts are delayed so I can run that code to decompress screen.
Not a single byte wasted.
Re: PACMAN 1K
Posted: Tue Jan 31, 2023 7:08 pm
by dr beep
I think this will be the final screen.
I now have 80 bytes free to code what I am missing.
2 ghosts are eaten, 2 still in chase. When ghosttime runs out the captureghosts turn in inverted A before they become A again.
Re: PACMAN 1K
Posted: Tue Jan 31, 2023 9:59 pm
by dr beep
I have 9 bytes left and I think the game is ready. Maybe a celebration when level is done, but how?
The time to eat ghosts stays the same but the ghosts speed up to the speed of the player.
1 point for each dot, also power dot.
100 points per ghost.
No bonusitems.
Re: PACMAN 1K
Posted: Wed Feb 01, 2023 12:19 pm
by dr beep
I spent the remaining bytes to give powerpills more points.
I also altered the maze again and I altered the view.
This is final.
Re: PACMAN 1K
Posted: Wed Feb 01, 2023 12:54 pm
by dr beep
Re: PACMAN 1K
Posted: Wed Feb 01, 2023 2:50 pm
by Fruitcake
An absolutely brilliant achievement!
I am a sure your other games are equally clever in maximising their use of memory but being familiar with Pacman this one somehow feels most impressive to me.
I definitely prefer the new maze appearance - more pleasing on the eye than in black and the ghosts stand out more.
How I would have loved this game back when I first got my ZX81 and only had 1K. Please could you invent a time machine next (does not have to be in 1K) and go back and release it back then!
Re: PACMAN 1K
Posted: Wed Feb 01, 2023 4:22 pm
by Lardo Boffin
I suspect anyone releasing a game like this back then would have been burnt at the stake for witchcraft!
Re: PACMAN 1K
Posted: Wed Feb 01, 2023 5:45 pm
by dr beep
Lardo Boffin wrote: ↑Wed Feb 01, 2023 4:22 pm
I suspect anyone releasing a game like this back then would have been burnt at the stake for witchcraft!
That is what Rod Bell is saying in his videos about my 1K hires games.