Boing boing!

Any discussions related to the creation of new hardware or software for the ZX80 or ZX81
Shaun_B
Posts: 392
Joined: Wed Apr 22, 2009 10:22 am

Boing boing!

Post by Shaun_B » Fri Jan 06, 2012 3:11 pm

Hi,

I've been playing around with the z88dk thingy and have half a game written for the old ZX81. It will currently only work on 32K enabled machines (I think this is less of a problem nowadays with the ZXPand), so I'm looking for testers so that I maybe finish it.

PM me if you're interested (and if you own a ZXPand).

Thanks,

Shaun.
Last edited by Shaun_B on Fri Jan 06, 2012 3:40 pm, edited 1 time in total.

User avatar
sirmorris
Posts: 2773
Joined: Thu May 08, 2008 5:45 pm
Location: oxon, uk

Re: Boing boing!

Post by sirmorris » Fri Jan 06, 2012 3:26 pm

I don't own the ZXpand, I PWN the ZXpand :twisted:
--=== ZXpand+ ... A more moderner all-in-one upgrade solution for ZX81 ===--
* SD/MMC storage * 32K Hires-capable RAM * AY sound chip * Joystick port * Serial *
* BASIC enhancements - plug & play * Reset button * Auto-boot facility *

Shaun_B
Posts: 392
Joined: Wed Apr 22, 2009 10:22 am

Re: Boing boing!

Post by Shaun_B » Fri Jan 06, 2012 5:39 pm

Any other volunteers for testing?

Thanks,

Shaun.

User avatar
Andy Rea
Posts: 1307
Joined: Fri May 09, 2008 2:48 pm
Location: notts UK

Re: Boing boing!

Post by Andy Rea » Fri Jan 06, 2012 6:27 pm

Aye i'll give it a go :-)

Andy
6 x ZX81, 1 x TS1500 , 1 x +3e, 1 x timex 2040 printer, 1 x timex 2020 cassette deck, siclair printer and some spectrum

Shaun_B
Posts: 392
Joined: Wed Apr 22, 2009 10:22 am

Re: Boing boing!

Post by Shaun_B » Sat Jan 07, 2012 12:25 am

Hi,

Here's an early screen shot of the game - it could be a simple break out clone. It should be finished soon enough.

Regards,

Shaun.
Attachments
Boing.png
Early screen shot of my development.
Boing.png (16.66 KiB) Viewed 8446 times

Shaun_B
Posts: 392
Joined: Wed Apr 22, 2009 10:22 am

Re: Boing boing!

Post by Shaun_B » Mon Jan 09, 2012 10:20 pm

The game is finished I hope - see the Games sub-forum, it contains detailed instructions.

There should be 18 skill levels in there, as follows: ZZZZ, DULL, PUNY, BORE, SLOW, FLAT, SOMA, PREP, SAFE, GOOD, HELL, O MU, M HE, LLO , RUBY, MAE, ZX80, ZX81 - see if you can get upto ZX81 :-)

Regards,

Shaun.

Shaun_B
Posts: 392
Joined: Wed Apr 22, 2009 10:22 am

Re: Boing boing!

Post by Shaun_B » Tue Jan 10, 2012 2:43 am

Not that anyone would notice, but there was a bug in the scoring system. As this is internal, I didn't notice either, but now it's fixed and you can get up to the level of ZX81 now! Sweet!

Edit: You can find a link to the source code through my blog at shaunbebbington.blogspot.com - it's partially commented, I usually put in more robust and descriptive comments into my code but as you're all clever people, you'll manage without I think.

Regards,

Shaun.

Shaun_B
Posts: 392
Joined: Wed Apr 22, 2009 10:22 am

Re: Boing boing!

Post by Shaun_B » Wed Jan 11, 2012 11:37 am

Now version V1.0000000 is up, which has all of the bugs fixed I think.

If you have played it and have simply been following the ball around with the bat, this is not how I intended it to be played: you can reverse the direction of the ball on the X axis by hitting it from the corner of your bat, but only if you're moving in the opposite direction (left or right) to the ball. For each time you manage this, you're awarded a bonus point on the scoring system, so you're a little closer to the next level. If you do this eight times (I think), you're awarded an extra ball, but I find it quite tricky to get right.

The internal scoring awards you one point for each time you hit the ball on the bat, and a bonus point for each new level you pass. I couldn't get the score to print because of some problems with the z88dk, which has now been fixed but I don't have the new build. The game won't allow more that 12 lives. And there's a secret any key which unlocks a 'easy' mode; your bat is bigger, and you have 12 lives to start with, but the top of the play field is a little closer when you start. See if you can find the any key to get to this.

Regards,

Shaun.

Shaun_B
Posts: 392
Joined: Wed Apr 22, 2009 10:22 am

Re: Boing boing!

Post by Shaun_B » Fri Feb 17, 2017 10:32 pm

Hi,

It really has been a while since I wrote Bounce for the ZX81. I pretty dull game, I know. My idea was to make a game as simple as possible, and not simpler.

If anyone is interested, pressing SHIFT to start the game activates the cheat mode.

Regards,

Shaun.

Shaun_B
Posts: 392
Joined: Wed Apr 22, 2009 10:22 am

Re: Boing boing!

Post by Shaun_B » Mon Jan 08, 2018 3:02 pm

Almost six years to the day and I have made Bounce Redux, which has a completely fresh code-base and is more how I wanted the original game to be but was perhaps limited by plain and simple programming skillz.

Bounce Redux will be released shortly.
bounce-redux-2.png
In game 'action' screen shot
bounce-redux-2.png (1.1 KiB) Viewed 264 times
Regards,

Shaun.

Post Reply