Do you mean 100 nF is still to high, or over 300 nF. When I tried 10 - 100, always the same result / pic1.
I did a 16k mod on another machine with the same SRAM chip. Here the WRX hires works regular, so i thaught the problem would be the additional 32 k / 7400 part.
Internal 16K RAM mod doesn’t quite work with Dr Beep hires games
- Flatulentia
- Posts: 93
- Joined: Sun May 14, 2023 3:58 pm
- Location: Cambridgeshire, UK
Re: Internal 16K RAM mod doesn’t quite work with Dr Beep hires games
Yes. 100nF is far too high.
As Mark said, what you're trying to do is shift the RAM timing to within a window where it behaves as expected by the rest of the hardware.
If no value between, say, 33pF and 470pF fixes the problem then going higher will likely achieve nothing except placing unnecessary load on the ULA's /ROMCS pin.
As Mark said, what you're trying to do is shift the RAM timing to within a window where it behaves as expected by the rest of the hardware.
If no value between, say, 33pF and 470pF fixes the problem then going higher will likely achieve nothing except placing unnecessary load on the ULA's /ROMCS pin.
ZX81 with ZiLOG Z84 CMOS Z80, 32KB battery-backed Toshiba 55257 SRAM with charge status LED, Wilf's "Why Wait?" mod and switch-mode 5V regulator. 50/60Hz mode switch, composite video output with Zigg's back porch mod and 1080p60 HDMI output.
Re: Internal 16K RAM mod doesn’t quite work with Dr Beep hires games
Corrected to pF which i used. I have not used nF caps.
I checked my other mod and post a picture below. Here i us a 100 pF cap. The result is a correct display of WRX graphics.
I checked my other mod and post a picture below. Here i us a 100 pF cap. The result is a correct display of WRX graphics.
- 1024MAK
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- Location: Looking forward to summer in Somerset, UK...
Re: Internal 16K RAM mod doesn’t quite work with Dr Beep hires games
If you want to try without the NAND logic gate (74LS00) in circuit, disconnect the wire to pin 1 of the SRAM chip. Now connect pin 1 of the SRAM to either a +5V point or to a 0V/GND point.
Mark
Mark
ZX81 Variations
ZX81 Chip Pin-outs
ZX81 Video Transistor Buffer Amp
Standby alert
There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb
Looking forward to summer later in the year.
ZX81 Chip Pin-outs
ZX81 Video Transistor Buffer Amp
Standby alert
There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb
Looking forward to summer later in the year.
Re: Internal 16K RAM mod doesn’t quite work with Dr Beep hires games
Maybe i will go back to 16k mod. But my goal was to have 32k with WRX possible.
For today i will give up. Thanks for your advice.
For today i will give up. Thanks for your advice.
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Re: Internal 16K RAM mod doesn’t quite work with Dr Beep hires games
Ooh. Another yellow / beige zeddy with a 622 ROM (https://www.sinclairzxworld.com/viewtop ... 236#p47236). Any idea what date code the ULA has?
ZX80
ZX81 iss 1 (bugged ROM, kludge fix, normal, rebuilt)
TS 1000 iss 3, ZXPand AY and +, ZX8-CCB, ZX-KDLX & ChromaSCART
Tatung 81 + Wespi
TS 1500 & 2000
Spectrum 16k (iss 1 s/n 862)
Spectrum 48ks plus a DIVMMC future and SPECTRA
ZX81 iss 1 (bugged ROM, kludge fix, normal, rebuilt)
TS 1000 iss 3, ZXPand AY and +, ZX8-CCB, ZX-KDLX & ChromaSCART
Tatung 81 + Wespi
TS 1500 & 2000
Spectrum 16k (iss 1 s/n 862)
Spectrum 48ks plus a DIVMMC future and SPECTRA
Re: Internal 16K RAM mod doesn’t quite work with Dr Beep hires games
The original ULA was DOA and has been replaced. Here is a pic of the bottom of the dead ULA. The top is glued to the heatsink forever.
[attachment=0]IMG_9383.jpeg[/attachment
[attachment=0]IMG_9383.jpeg[/attachment