Internal 16K RAM mod doesn’t quite work with Dr Beep hires games

Discussions about Sinclair ZX80 and ZX81 Hardware
ILAH
Posts: 21
Joined: Mon Aug 10, 2020 8:35 pm

Re: Internal 16K RAM mod doesn’t quite work with Dr Beep hires games

Post by ILAH »

Do you mean 100 nF is still to high, or over 300 nF. When I tried 10 - 100, always the same result / pic1.

I did a 16k mod on another machine with the same SRAM chip. Here the WRX hires works regular, so i thaught the problem would be the additional 32 k / 7400 part.
User avatar
Flatulentia
Posts: 93
Joined: Sun May 14, 2023 3:58 pm
Location: Cambridgeshire, UK

Re: Internal 16K RAM mod doesn’t quite work with Dr Beep hires games

Post by Flatulentia »

Yes. 100nF is far too high.

As Mark said, what you're trying to do is shift the RAM timing to within a window where it behaves as expected by the rest of the hardware.

If no value between, say, 33pF and 470pF fixes the problem then going higher will likely achieve nothing except placing unnecessary load on the ULA's /ROMCS pin.
ZX81 with ZiLOG Z84 CMOS Z80, 32KB battery-backed Toshiba 55257 SRAM with charge status LED, Wilf's "Why Wait?" mod and switch-mode 5V regulator. 50/60Hz mode switch, composite video output with Zigg's back porch mod and 1080p60 HDMI output.
ILAH
Posts: 21
Joined: Mon Aug 10, 2020 8:35 pm

Re: Internal 16K RAM mod doesn’t quite work with Dr Beep hires games

Post by ILAH »

Corrected to pF which i used. I have not used nF caps.

I checked my other mod and post a picture below. Here i us a 100 pF :) cap. The result is a correct display of WRX graphics.

mod16k.jpg
User avatar
1024MAK
Posts: 5118
Joined: Mon Sep 26, 2011 10:56 am
Location: Looking forward to summer in Somerset, UK...

Re: Internal 16K RAM mod doesn’t quite work with Dr Beep hires games

Post by 1024MAK »

If you want to try without the NAND logic gate (74LS00) in circuit, disconnect the wire to pin 1 of the SRAM chip. Now connect pin 1 of the SRAM to either a +5V point or to a 0V/GND point.

Mark
ZX81 Variations
ZX81 Chip Pin-outs
ZX81 Video Transistor Buffer Amp

:!: Standby alert :!:
There are four lights!
Step up to red alert. Sir, are you absolutely sure? It does mean changing the bulb :!:
Looking forward to summer later in the year.
ILAH
Posts: 21
Joined: Mon Aug 10, 2020 8:35 pm

Re: Internal 16K RAM mod doesn’t quite work with Dr Beep hires games

Post by ILAH »

Maybe i will go back to 16k mod. But my goal was to have 32k with WRX possible.
For today i will give up. Thanks for your advice.
Lardo Boffin
Posts: 2173
Joined: Sat Nov 26, 2016 2:42 am

Re: Internal 16K RAM mod doesn’t quite work with Dr Beep hires games

Post by Lardo Boffin »

ILAH wrote: Sat Jun 17, 2023 2:18 pm Corrected to pF which i used. I have not used nF caps.

I checked my other mod and post a picture below. Here i us a 100 pF :) cap. The result is a correct display of WRX graphics.


mod16k.jpg
Ooh. Another yellow / beige zeddy with a 622 ROM (https://www.sinclairzxworld.com/viewtop ... 236#p47236). Any idea what date code the ULA has?
ZX80
ZX81 iss 1 (bugged ROM, kludge fix, normal, rebuilt)
TS 1000 iss 3, ZXPand AY and +, ZX8-CCB, ZX-KDLX & ChromaSCART
Tatung 81 + Wespi
TS 1500 & 2000
Spectrum 16k (iss 1 s/n 862)
Spectrum 48ks plus a DIVMMC future and SPECTRA
ILAH
Posts: 21
Joined: Mon Aug 10, 2020 8:35 pm

Re: Internal 16K RAM mod doesn’t quite work with Dr Beep hires games

Post by ILAH »

The original ULA was DOA and has been replaced. Here is a pic of the bottom of the dead ULA. The top is glued to the heatsink forever.

[attachment=0]IMG_9383.jpeg[/attachment
Attachments
IMG_9383.jpeg
Post Reply