Performances better than BASIC but not so enthusiastic, but don't blame the compiler kit.. the game relies onto portable functions, which may not be (yet) optimized for speed but this permits a lot of flexibility: it can be run on a wide variety of targets, graphics size can be determined at compile time, and so on.
Game keys are Q,A,O,P
I'm attaching it diferent flavours, let's begin with WRX 16K RAM, sorting them by speed it will be:
If you are a good videogame player you won't like this port very much, you'll probably prefer "One Little Ghost"
- Microman, WRX 16K version, various size and speed
- (16.85 KiB) Downloaded 417 times
EightyOne looks even slower in MTHRG mode than it ARX mode, it could be due to my libs, though.
Well, here's an almost playable version, even if still a bit slow.
- Microman, Memotech WRX version
- (8.29 KiB) Downloaded 237 times
For some reason I could not get this to work on ZXSpin.....stefano wrote:The Andy Rea graphics trick is slower and the big sprite versions were far too boring, but here's a couple of compilation attempts with small sprites.
There must be a setting I am missing - using the memotech hi-res helps but you just get a 1/3 screen.
One of the original reference pages is here:
http://homepage.ntlworld.com/deborah.cl ... x81+2.html
Are you keeping your articles somewhere ? We're risking to loose them, I remember another (more detailed) page about this video mode but I couldn't spot it anymore.
Will test it when my Amiga album is finished (I must have some place on my desk!! And A500 with 2 additional cards - Motorola 020 20Mhz + 132Mb of RAM - takes SOME place! ).