I was wondering if it would be possible to port one of my stories to the zx81 in text adventure format. The thing is, i need help making a parser, like in the Hobbit, but one that would fit in 8k or lower (hopefully it can be stored in 1 line of REM) to cut down on programming time. Since the 81 lacks Data statements, i need some other way. Anyway, this is the story i want to do in game form.
thanks in advance. I originally wanted to do a side scroller but that would require knowledge of either C or Java, of which i possess neither. Oh well
https://www.fanfiction.net/s/12495519/1 ... 001-fanfic
Writing a horror game on the zx81
Writing a horror game on the zx81
zx81: great yet flawed
Zx spectrum: masterpiece that keeps on giving
(wish it weren't so expensive)
Zx spectrum: masterpiece that keeps on giving
(wish it weren't so expensive)

Re: Writing a horror game on the zx81
Making DATA statements is discussed in this thread: https://www.sinclairzxworld.com/viewtop ... f=6&t=2229
Martin
ZX81, Lambda 8300, Commodore 64, Mac G4 Cube
ZX81, Lambda 8300, Commodore 64, Mac G4 Cube
Re: Writing a horror game on the zx81
10 PRINT "YOU JUST TYPED IN 12K OF CODE"
20 PRINT "RAM PACK WOBBLES"
20 PRINT "RAM PACK WOBBLES"
Re: Writing a horror game on the zx81
10 PRINT "YOU JUST TYPED IN 12K OF CODE"
20 PRINT "RAM PACK WOBBLES"
30 DIM A$(32000)

20 PRINT "RAM PACK WOBBLES"
30 DIM A$(32000)
