Change settings in hardware/hires graphics WRX.
Goodluck!
Change settings in hardware/hires graphics WRX.
Small fix made. Moment of intrupt made an impossible loop.
Siggi, new version runs on EO v1.21siggi wrote: ↑Fri Feb 05, 2021 9:33 am I tried to run it on my Zeddy, which has a "zx81x2.rom". But the program remains in the initial screen.
Same on EO, when using also the "zx81x2.rom".
But it works on EO, when using the "zx81x2m.rom", which has the original NMI-routine (necessary to use it on ZxMore), which is slightly slower than the patched NMI-routine of "zx81x2.rom".
Is that the easter egg?
Siggi
I am told that the rule were unclear.... here is a pdf of the rules.dr beep wrote: ↑Sat Feb 13, 2021 11:00 pm Name of Software: SHOGUN 1K
Author: Johan "Dr Beep" Koelman
Release Date: 13/02/2021
Requirements (eg. 1K, 16K, AY Card, Hi-Res Scheme): 1K lowres
Description:
After coding Shogun in 16K and hires I now coded it in 1K lowres
shogun.jpg
SHOGUN 1K
The boardgame SHOGUN from 1979 is now converted to a 1K game for the ZX81.
It needed a full rewrite of the game earlier coded in 16K.
The game starts with the X.
The cursor starts on top,
After a move the cursor remains on the last position.
You play black and make the first move.
Controls are QAOP for movement and Z to select a stone.
If you selected the wrong stone you can deselect it by placing it at an empty field not in range
of the stone.
For the SHOGUN the value of 1 or 2 is displayed as "I" or "Z".
Game over when shogun is hit or just 2 stones remain.
When you win the empty fields change in "+"
When you lose the empty fields change in "-"
A wrong endfield will end in a "?"
When your shogun is attacked the empty fields change inverted.
Download link (if available for download):
shogun1k.p
Commercial / Public Domain / Free ware / Other - please specify? Freeware
Controls:
QAOP Z X
Source:
Shogun1k.pdf