Cheers, have ordered, hope they don't take long
K-Man, Jumping Jack and Ladybug
-
- Posts: 172
- Joined: Fri Oct 19, 2018 2:22 am
Re: K-Man, Jumping Jack and Ladybug
Re: K-Man, Jumping Jack and Ladybug
At the moment I am working on a book about coding in 1K, both lowres and hires.
The book also has a 1K BATTLESHIP type-in in assembler where you play against the computer.
I started coding a new emulator for the ZX Spectrum, but that will take some time.
It is a TRS80 MC10 emulator.
-
- Posts: 172
- Joined: Fri Oct 19, 2018 2:22 am
Re: K-Man, Jumping Jack and Ladybug
Jeez, they don't rush, do they?
-
- Posts: 172
- Joined: Fri Oct 19, 2018 2:22 am
Re: K-Man, Jumping Jack and Ladybug
Finally got the files and WOW, these games are INCREDIBLE. How on Earth have you squeezed basically complete versions of Bomberman, Pac-Man and Lady Bug into 700 bytes? I think you just took about five places in the All-Time 1K Top 10 in one shot
Sadly for me I can't play any of your hi-res stuff, but IMO this stuff is the spirit of the ZX81 anyway. Can't wait to see what you do next, but I'm just playing the heck out of these
Sadly for me I can't play any of your hi-res stuff, but IMO this stuff is the spirit of the ZX81 anyway. Can't wait to see what you do next, but I'm just playing the heck out of these
Re: K-Man, Jumping Jack and Ladybug
A lot of trickery and thinking 3 times before coding 1 routine.JohnsBargs wrote: ↑Sun Jul 16, 2023 2:21 pm Finally got the files and WOW, these games are INCREDIBLE. How on Earth have you squeezed basically complete versions of Bomberman, Pac-Man and Lady Bug into 700 bytes? I think you just took about five places in the All-Time 1K Top 10 in one shot
I wanted a "full" pacman in 1K and I only had to give up a small part of the original screen.
Lady Bug was a different story. Fieds are inverted so I could test a wall with "normal" characters.
Also there is a trick in resetting the moved walls. Take a look at the axle of the moving walls.
The axle is inverted when walls are in different startorder. Based on the axle I can therefore reset
the walls to their original startposition.
I stopped coding hires but that wouldn't stop me coding lowres in 1K.Sadly for me I can't play any of your hi-res stuff, but IMO this stuff is the spirit of the ZX81 anyway. Can't wait to see what you do next, but I'm just playing the heck out of these
Most games are still for free.
Did you try LUNAPARK 81?
-
- Posts: 172
- Joined: Fri Oct 19, 2018 2:22 am
Re: K-Man, Jumping Jack and Ladybug
I looked at it, but it seemed a bit complicated for my tastes
However, I loved Super Programs 10 so much I thought they all deserved individual cassette boxes
Last edited by JohnsBargs on Fri Jul 28, 2023 2:55 pm, edited 1 time in total.
Re: K-Man, Jumping Jack and Ladybug
Where is the like-button?